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Games and Simulations

Gaming As a Next-Generation Learning Technology

Tuesday, January 27, 2004
9:30 a.m. - 10:30 a.m. FS04

Joel Foreman, Associate Professor, George Mason University

NLII Key Theme - Games, Simulations & Learning

Regardless of any new developments in learning technologies, the large lecture persists as the primary "technology" in use. Expanding on the theme of the article he authored for EDUCAUSE Review ("Next-Generation Educational Technology versus the Lecture," July/August, 2003) the speaker will explain why the large lecture format is ripe for replacement, review the activity in the field of game-based learning and the claims of the authorities, and explore how learning objectives can be achieved in an immersing environment, and which impediments need to be removed for game-based learning to become viable.

Postconference Resource

Integrating Video Games in the Classroom: Where to Begin?

Tuesday, January 27, 2004
12:50 p.m. - 1:50 p.m. CONSES30

Joanne Gikas, Academic Tech. Consultant, Advanced Learning Center, FedEx Inst of Technology, The University of Memphis

Richard Van Eck, Associate Professor, Instructional Design & Technology, University of North Dakota

NLII Key Theme - Games, Simulations & Learning

You've bought into the idea that games can effectively be used in the classroom, but how do you integrate commercial games into instruction without sacrificing learning outcomes? This session will present a model that draws on instructional design/technology integration theories to assist in integrating commercial games for learning.

Postconference Resource

Unlocking the Potential of Games and Simulations as Learning Environments

Monday, January 26, 2004
1:05 p.m. - 2:05 p.m. CONSES08

Linda L. Baer, Senior Vice Chancellor for Academic & Student Affairs, Minnesota State Colleges and Universities

Diana G. Oblinger, Vice President, EDUCAUSE

Martin Ringle, Chief Technology Officer, Reed College

NLII Key Theme - Games, Simulations & Learning

We will share the results of a symposium on the use of games and simulations in higher education. We will provide an overview of how games are being used in higher education as well as why they can be effective learning environments. Then, we will extrapolate what this means to different types of colleges and universities.

Postconference Resource

What Should Higher Education Learn from Games?

Monday, January 26, 2004
3:20 p.m. - 5:20 p.m. CONSES15

Patrick Dickson, Professor, Educational Psychology, Michigan State University

Carrie Heeter, Creative Director, Virtual University Design & Tech., Michigan State University

Brian Winn, Assistant Professor, Michigan State University

NLII Key Theme - Games, Simulations & Learning

Game designers and learning scholars from Michigan State University will define what characterizes a game and how gender issues relate to game designs. Presenters will outline and show examples of the potential spectrum of gaming to learn, from mini-games to massively multi-learner simulations to principles for the integration of game-like features into online learning ecologies. Attendees will participate in guided activities to explore the application of games to learning in their domains.

Postconference Resource


 
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