Location:
ELI
Get the 2009 Horizon Report

7 Things You Should Know About...

The EDUCAUSE Learning Initiative's (ELI's) 7 Things You Should Know About... series provides concise information on emerging learning technologies and related practices. Each brief focuses on a single technology or practice and describes:

  • What it is
  • How it works
  • Where it is going
  • Why it matters to teaching and learning

Use ELI's 7 Things You Should Know About... briefs to:

  • Enhance faculty development activities
  • Open a dialogue with senior administrators about emerging technologies and their implications for your institution
  • Stay up-to-date on emerging technologies

7 Things You Should Know About...pieces provide quick, no-jargon overviews of emerging technologies and related practices that have demonstrated or may demonstrate positive learning impacts. Any time you need to explain a new learning technology or practice quickly and clearly, look for a 7 Things You Should Know About... brief from ELI.

2009
7 Things You Should Know About Google Wave (Oct 2009)

Google Wave is a web-based application that represents a rethinking of electronic communication. Users create online spaces called “waves,” which include multiple discrete messages and components that constitute a running, conversational document. Users access waves through the web, resulting in a model of communication in which rather than sending separate copies of multiple...

7 Things You Should Know About Collaborative Annotation (Oct 2009)

Collaborative annotation tools expand the concept of social bookmarking by allowing users not only to share bookmarks but also to digitally annotate web pages. Rather than simply pointing to particular web pages, collaborative annotation lets users highlight specific content on a web page and add a note explaining their thoughts or pointing to additional resources. Students who use...

7 Things You Should Know About Telepresence (Sep 2009)

Telepresence refers to the application of complex video technologies to give geographically separated participants a sense of being together in the same location. These systems use high-definition cameras feeding to life-size, HD displays with high-fidelity acoustics that, in many cases, localize sound to image, simulating the effect of each voice coming from the video display for...

7 Things You Should Know About Data Visualization II (Aug 2009)

Data visualization is the use of tools to represent data in the form of charts, maps, tag clouds, animations, or any graphical means that make content easier to understand. Graphic representations of data are popular because they open up the way we think about data, reveal hidden patterns, and highlight connections among elements. Because current web applications allow anyone with...

7 Things You Should Know About Microblogging (Jul 2009)

Microblogging is the practice of posting small pieces of digital content—which could be text, pictures, links, short videos, or other media—on the Internet. Microblogging offers a portable communication mode that feels organic and spontaneous to many and has captured the public imagination. Friends use it to keep in touch, business associates use it to coordinate meetings or share...

7 Things You Should Know About VoiceThread (Jun 2009)

VoiceThread is a media aggregator that allows people to post media artifacts—which might be a document, a slide presentation, a video, or a collection of photos—for community feedback. Commentators can add remarks by means of microphone, webcam, keyboard, or telephone. The resulting Flash-based animation contains the original artifact and the commentary on it. VoiceThread...

7 Things You Should Know About Personal Learning Environments (May 2009)

The term personal learning environment (PLE) describes the tools, communities, and services that constitute the individual educational platforms that learners use to direct their own learning and pursue educational goals. PLEs represent a shift away from the model in which students consume information through independent channels such as the library, a textbook, or an LMS...

7 Things You Should Know About Live Question Tool (Apr 2009)

Live Question Tool is a web-based service that lets audience members at a presentation post questions for the speaker. As questions are added, other participants can submit comments and cast votes for the questions they hope to see answered first. Live Question Tool offers an opportunity to constructively rethink the lecture. Like student response systems, the Live Question Tool...

7 Things You Should Know About Location-Aware Applications (Mar 2009)

Location-aware applications deliver online content to users based on their physical location. Various technologies employ GPS, cell phone infrastructure, or wireless access points to identify where electronic devices such as mobile phones or laptops are, and users can choose to share that information with location-aware applications. As mobile devices offer greater amounts of data...

7 Things You Should Know About QR Codes (Feb 2009)

QR codes are two-dimensional bar codes that can contain any alphanumeric text and that often feature URLs that direct users to sites where they can learn about an object or place (a practice known as “mobile tagging”). Decoding software on tools such as camera phones interprets the codes, which are increasingly found in places such as product labels, billboards, and buildings,...

7 Things You Should Know About Alternate Reality Games (Jan 2009)

Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messages, movies, television programs, or printed materials. ARGs are not computer or video games, but electronic devices are frequently used to access clues. Players can meet and talk with...

2008
7 Things You Should Know About Lecture Capture (Dec 2008)

Lecture captureis an umbrella term describing any technology that allows instructors to record what happens in their classrooms and make it available digitally. In its simplest form, lecture capture might be an audio recording made with an iPod; alternatively, the term might refer to a software capture program that records cursor movement, typing, or other on-screen...

7 Things You Should Know About Flip Camcorders (Nov 2008)

Flip video devices are small, inexpensive, digital camcorders. For about the price of a low-end digital camera, the Flip offers up to an hour of video from an easy-to-use, self-contained device. Because of its simplicity and affordability, the Flip allows virtually anyone to be a producer of video content. For educators, these small camcorders facilitate visual learning, which is...

7 Things You Should Know About Ustream (Oct 2008)

Ustream is an interactive web streaming platform that lets users broadcast their own channels on the Ustream network or on a third-party website such as MySpace or Facebook. Ustream offers a platform for users to host events, promote their own shows, or set up interactive conversations with participants across the globe. Ustream’s broadcasting model offers an attractive new way for...

7 Things You Should Know About Zotero (Sep 2008)

Zotero is a research tool, developed by the Center for History and New Media at George Mason University, that provides users with automated access to bibliographic information for online resources. Zotero “senses” bibliographic information contained in a web page and—when the user clicks an icon—gathers that information and places it in the user’s library of sources, where users...

7 Things You Should Know About Geolocation (Aug 2008)

Geolocation, also called geotagging, is the practice of associating a digital resource with a physical location. A photographer, for example, might include the longitude and latitude coordinates for where a picture was taken, allowing others to pinpoint that location on a map. Increasingly, geolocation is being applied to infrastructure components and end-user devices for the...

7 Things You Should Know About Wii (Jul 2008)

The Wii is a video game system that uses a wireless controller capable of sensing position and motion, allowing users to interact with the game applications through physical movements. The controller has captured the interest of academic researchers and hackers, who have used the technology to create applications such as a collaborative choreography tool and an inexpensive,...

7 Things You Should Know About Second Life (Jun 2008)

Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—or, in some cases, individual departments or faculty—are active in Second Life, not only for academic purposes but also for campus visits, recruiting activities for...

7 Things You Should Know About Multi-Touch Interfaces (May 2008)

Multi-touch interfaces are input devices that recognize two or more simultaneous touches, allowing one or more users to interact with computer applications through various gestures created by fingers on a surface. Some devices also recognize differences in pressure and temperature. Multi-touch technology introduces users to swipes, pinches, rotations, and other actions that allow...

7 Things You Should Know About Ning (Apr 2008)

Ning is an online service that allows users to create their own social networks and join and participate in other networks. No technical skill is required to set up a social network, and there are no limits to the number of networks a user can join. Users of Ning social networks have access to functionality similar to that of more well-known social networks, such as Facebook and...


 
© Copyright 1999-2009 EDUCAUSE