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ELI
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7 Things You Should Know About...
The EDUCAUSE Learning Initiative's (ELI's) 7 Things You Should Know About... series provides concise information on emerging learning technologies and related practices. Each brief focuses on a single technology or practice and describes: - What it is
- How it works
- Where it is going
- Why it matters to teaching and learning
Use ELI's 7 Things You Should Know About... briefs to: - Enhance faculty development activities
- Open a dialogue with senior administrators about emerging technologies and their implications for your institution
- Stay up-to-date on emerging technologies
7 Things You Should Know About...pieces provide quick, no-jargon overviews of emerging technologies and related practices that have demonstrated or may demonstrate positive learning impacts. Any time you need to explain a new learning technology or practice quickly and clearly, look for a 7 Things You Should Know About... brief from ELI. 7 Things Advisory GroupThe ELI 7 Things publication is advised by a group consisting of members of the EDUCAUSE community. Our advisors are those with a keen interest both in emerging technologies and in the ways they will play out in teaching and learning. ELI thanks all the members of the 7 Things advisory group.
2010
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7 Things You Should Know About Assessing Online Team-Based Learning (Aug 2010)In team-based learning, students work in groups on outcome-based or problem-based assignments. Assessing the work produced by teams, however, presents a significant challenge, and this difficulty is especially prominent in online environments. Developing and implementing a transparent assessment process that both supports and recognizes individual and group learning can generate a... |
7 Things You Should Know About LMS Alternatives (Jul 2010)A traditional learning management system (LMS) provides a set of tools to manage learning resources, administrative functions, assessments, and grading. Alternatives to conventional LMSs include social bookmarking tools, document sharing applications, social networking sites, timeline tools, and media options available in the cloud. Institutions or individual faculty increasingly... |
7 Things You Should Know About Open Educational Resources (May 2010)Open educational resources (OER) are any resources available at little or no cost that can be used for teaching, learning, or research. The term can include textbooks, course readings, and other learning content; simulations, games, and other applications; syllabi, quizzes, and assessment tools; and virtually any other educational material. Open resources are issued under a license... |
7 Things You Should Know About Mobile Apps for Learning (May 2010)Mobile learning, or m-learning, can be any educational interaction delivered through mobile technology. The software that underlies m-learning includes not only mobile applications designed specifically for learning purposes but also those designed for other uses that can be adapted for educational purposes. M-learning hardware can include mobile phones, handheld PCs, tablets, the... |
7 Things You Should Know About Analytics (Apr 2010)Analytics tools provide statistical evaluation of rich data sources to discern patterns that can help individuals at companies, educational institutions, or governments make more informed decisions. Colleges and universities can harness the power of analytics to develop student recruitment policies, adjust course catalog offerings, determine hiring needs, or make financial... |
7 Things You Should Know About E-Readers (Mar 2010)E-readers are portable, low-power, high-resolution devices that display digital versions of written material from books, magazines, newspapers, and other printed sources. They typically use e-ink, a display technology designed to simulate printed paper that offers similar resolution as newsprint and, relative to an LCD screen, eliminates glare and reduces eyestrain. Digital texts... |
7 Things You Should Know About Backchannel Communication (Feb 2010)Backchannel communication is a secondary conversation that takes place at the same time as a conference session, lecture, or instructor-led learning activity. This might involve students using a chat tool or Twitter to discuss a lecture as it is happening, and these background conversations are increasingly being brought into the foreground of lecture interaction. Digital... |
7 Things You Should Know About Next-Generation Presentation Tools (Jan 2010)New kinds of electronic tools are emerging that allow instructors to craft presentations that more closely reflect new approaches to teaching and learning. For instance, many of these tools allow collaboration between multiple authors, and some use nonlinear branching or sequencing so that class discussion can guide the presentation. Presentation tools based on new models of... |
2009
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7 Things You Should Know About Google Wave (Oct 2009)Google Wave is a web-based application that represents a rethinking of electronic communication. Users create online spaces called “waves,” which include multiple discrete messages and components that constitute a running, conversational document. Users access waves through the web, resulting in a model of communication in which rather than sending separate copies of multiple... |
7 Things You Should Know About Collaborative Annotation (Oct 2009)Collaborative annotation tools expand the concept of social bookmarking by allowing users not only to share bookmarks but also to digitally annotate web pages. Rather than simply pointing to particular web pages, collaborative annotation lets users highlight specific content on a web page and add a note explaining their thoughts or pointing to additional resources. Students who use... |
7 Things You Should Know About Telepresence (Sep 2009)Telepresence refers to the application of complex video technologies to give geographically separated participants a sense of being together in the same location. These systems use high-definition cameras feeding to life-size, HD displays with high-fidelity acoustics that, in many cases, localize sound to image, simulating the effect of each voice coming from the video display for... |
7 Things You Should Know About Data Visualization II (Aug 2009)Data visualization is the use of tools to represent data in the form of charts, maps, tag clouds, animations, or any graphical means that make content easier to understand. Graphic representations of data are popular because they open up the way we think about data, reveal hidden patterns, and highlight connections among elements. Because current web applications allow anyone with... |
7 Things You Should Know About Microblogging (Jul 2009)Microblogging is the practice of posting small pieces of digital content—which could be text, pictures, links, short videos, or other media—on the Internet. Microblogging offers a portable communication mode that feels organic and spontaneous to many and has captured the public imagination. Friends use it to keep in touch, business associates use it to coordinate meetings or share... |
7 Things You Should Know About VoiceThread (Jun 2009)VoiceThread is a media aggregator that allows people to post media artifacts—which might be a document, a slide presentation, a video, or a collection of photos—for community feedback. Commentators can add remarks by means of microphone, webcam, keyboard, or telephone. The resulting Flash-based animation contains the original artifact and the commentary on it. VoiceThread... |
7 Things You Should Know About Personal Learning Environments (May 2009)The term personal learning environment (PLE) describes the tools, communities, and services that constitute the individual educational platforms that learners use to direct their own learning and pursue educational goals. PLEs represent a shift away from the model in which students consume information through independent channels such as the library, a textbook, or an LMS... |
7 Things You Should Know About Live Question Tool (Apr 2009)Live Question Tool is a web-based service that lets audience members at a presentation post questions for the speaker. As questions are added, other participants can submit comments and cast votes for the questions they hope to see answered first. Live Question Tool offers an opportunity to constructively rethink the lecture. Like student response systems, the Live Question Tool... |
7 Things You Should Know About Location-Aware Applications (Mar 2009)Location-aware applications deliver online content to users based on their physical location. Various technologies employ GPS, cell phone infrastructure, or wireless access points to identify where electronic devices such as mobile phones or laptops are, and users can choose to share that information with location-aware applications. As mobile devices offer greater amounts of data... |
7 Things You Should Know About QR Codes (Feb 2009)QR codes are two-dimensional bar codes that can contain any alphanumeric text and that often feature URLs that direct users to sites where they can learn about an object or place (a practice known as “mobile tagging”). Decoding software on tools such as camera phones interprets the codes, which are increasingly found in places such as product labels, billboards, and buildings,... |
7 Things You Should Know About Alternate Reality Games (Jan 2009)Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messages, movies, television programs, or printed materials. ARGs are not computer or video games, but electronic devices are frequently used to access clues. Players can meet and talk with... |
2008
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7 Things You Should Know About Lecture Capture (Dec 2008)Lecture captureis an umbrella term describing any technology that allows instructors to record what happens in their classrooms and make it available digitally. In its simplest form, lecture capture might be an audio recording made with an iPod; alternatively, the term might refer to a software capture program that records cursor movement, typing, or other on-screen... |
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