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Mobility and Mobile Learning

ELI has posted a more up-to-date "M-Learning and Mobility" topic page in place of this one. This page is provided as an historical resource; it is not being updated or actively managed.

Using portable computing devices (such as laptops, PDAs, smart phones, and tablet PCs) with wireless networks enables mobility and mobile learning. Mobility allows teaching and learning to extend to spaces beyond the traditional classroom. Within the classroom, mobile learning gives instructors and learners increased flexibility and new opportunities for interaction. Mobile technologies support learning experiences that are collaborative, accessible, and integrated with the world beyond the classroom.

Questions the EDUCAUSE Learning Initiative (ELI) explores include:

  • What is the rationale for implementing mobile learning technologies?
  • How does ubiquitous access to a wireless network change the dynamics of learning-in and out of the classroom?
  • What are best practices for using mobile learning?
  • What end-user support is important for mobile learning? How can it best be provided?

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See Examples

  • Georgia College and State University, The iPod at GC&SU: A Pocketful of Learning
    At GC&SU, institutional and university system leadership translated into a project that engaged faculty in considering potential learning applications of the iPod. This effort led GC&SU to establish pilot projects based on well-defined pedagogical goals, which generated proof-of-concept and broad-based faculty support for further integration of the iPod into the learning environment.
  • University of California, San Diego: UCSD Active Campus
    The ActiveCampus project aims to provide location-based services for educational networks and to understand how such systems are used. ActiveClass enables collaboration between students and professors by serving as a visual moderator for classroom interaction. ActiveCampus Explorer uses context (such as location) to help engage students in campus life.
  • Mobile Learning at the University of Tennessee–Knoxville:

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Review Relevant Web Sites

  • Center for Innovative Learning Technologies, Ubiquitous Computing
    Founded in 1997 with a grant from NSF, the Center for Innovative Learning Technologies explored technology-enabled solutions to key problems in science, mathematics, engineering, and technology (SMET) learning. CILT identified handheld computers as an area with breakthrough potential for education and established a Ubiquitous Computing team to stimulate research, applications, and educational implementations of inexpensive, portable computers.
  • The Mobilearn Project
    Mobilearn is a worldwide European-led research and development project exploring context-sensitive approaches to informal, problem-based, and workplace learning by using key advances in mobile technologies.
  • University of Michigan, Center for Highly Interactive Computing in Education (Hi-CE) Handheld Computing Site
    HiCE at the University of Michigan develops learner-centered technology and curricula that enable students to engage in meaningful learning experiences.

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