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ELI
2012 Horizon Report
SEI

Learning Technologies

The term learning technologies encompasses information and instructional technology, as well as telecommunications tools, applications, and systems that support learning. The EDUCAUSE Learning Initiative (ELI) explores the possible benefits and challenges of individual learning technologies, but also considers the potential impact their integration may have on advancing teaching and learning. To maximize the transformative effect of learning technologies, we look for uses of learning technology that are replicable across institutions and disciplines.

7 Things You Should Know About...In addition to the topics ELI explores in this area, we also publish the 7 Things You Should Know About... series. 7 Things You Should Know About... pieces provide quick, no-jargon overviews of technologies and related practices that have demonstrated or may demonstrate positive learning impacts. Any time you need to explain a new learning technology or practice quickly and clearly, look for a 7 Things You Should Know About... brief from ELI.

Current Topics

M-Learning and Mobility

Using portable computing devices (such as laptops, tablet PCs, PDAs, and smart phones) with wireless networks enables mobility and mobile learning, allowing teaching and learning to extend to spaces beyond the traditional classroom. Within the classroom, mobile learning gives instructors and learners increased flexibility and new opportunities for interaction. Mobile technologies support learning experiences that are collaborative, accessible, and integrated with the world beyond the classroom. Learn More>>

Emerging Technologies and Practices

Learning technology alone does not necessarily advance learning; well-integrated learning technologies and practices often do. With learning principles and practices in mind, technology is being used in service of learning. New technologies may advance learning; even traditional technologies, when implemented with pedagogically sound practices, can result in significant learning gains. Learn More>>

Games, Simulations, and Virtual Worlds

Games, simulations, and virtual worlds provide educators with an opportunity to engage learners in an immersive and interactive environment that requires knowledge, decision making, and information management skills. However, the use of these environments in teaching and learning can be controversial; their association with play and fun is often considered noneducational. Even so, they are gaining cultural acceptance. Research suggests they can play a significant role in facilitating learning through engagement, group participation, and immediate feedback and by providing real-world contexts. Learn more>>


 
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