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M-Learning and Mobility

M-Learning and Mobility

Using portable computing devices (such as laptops, tablet PCs, PDAs, and smart phones) with wireless networks enables mobility and mobile learning, allowing teaching and learning to extend to spaces beyond the traditional classroom. Within the classroom, mobile learning gives instructors and learners increased flexibility and new opportunities for interaction. Mobile technologies support learning experiences that are collaborative, accessible, and integrated with the world beyond the classroom.

Questions the EDUCAUSE Learning Initiative (ELI) explores include:

  • What is the rationale for implementing mobile learning technologies?
  • How does ubiquitous access to a wireless network change the dynamics of learning both in and out of the classroom?
  • What are best practices for using mobile learning?
  • What end-user support is important for mobile learning? How can it best be provided?

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Additional Resources

Examples

  • EDUCAUSE Center for Applied Research: Using Mobile Technology to Enhance Students' Educational Experiences
    This ECAR case study examined the educational applications of mobile technologies at three (3) Dutch universities. The universities in the study had explored the use and effects of these technologies on learning experiences both in and out of the classroom. Projects to investigate this were based on location-based learning, network extension through wireless access, and fully mobile users.
  • ELI 2006 Spring Focus Session, Mobility and Mobile Learning--The Next Phase of Anytime, Anywhere Learning
    Two examples are available from the event's application parlors:
    • Tangible Flags: Collaborative Educational Technology to Enhance Grade School Field Trips, Gene Chipman, Human Computer Interaction Lab, University of Maryland
    • Duke iPod Project, Marilyn Lombardi, Senior Strategist, Office of Information Technology, Duke University
  • Georgia College and State University, iPods @ GCSU
    At GC&SU, faculty considered the potential learning applications of the iPod, which led to pilot projects based on well-defined pedagogical goals. In turn, this generated proof-of-concept and broad-based faculty support for further integration of the iPod into the learning environment.
  • Joint Information Systems Committee (JISC), e-Learning Programme, Innovative Practice with e-Learning
    Developed by JISC, a major postsecondary / higher education technology organization in the United Kingdom, this site provides access to a number of resources for understanding and using mobile technologies to support teaching and learning. Among those resources is the publication on which the site is based, Innovative Practice with e-Learning: A Good Practice Guide to Embedding Mobile and Wireless Technologies into Everyday Practice.
  • Project Numina at UNC-Wilmington
    "The Numina Project promotes the use of mobile computing devices such as handheld PCs and Pocket PCs in teaching college-level science and mathematics, and the development of software for these devices for science and mathematics education."
  • Mobile Learning, University of Tennessee – Knoxville:
    The Wireless Instructional Initiatives project, involving the University of Tennessee-Knoxville's Innovative Technology Center and faculty, investigates best practices for teaching and learning. Devices with wireless capability, such as wireless laptops, PDAs, and Tablet PCs, are integrated into courses receiving project grants. Faculty are provided with support through individualized training and pedagogical consultation on technology integration.

Podcasts

Presentations

Relevant Web Sites

  • Center for Innovative Learning Technologies, Ubiquitous Computing
    Founded in 1997 with a grant from the NSF, the Center for Innovative Learning Technologies explored technology-enabled solutions to key problems in science, mathematics, engineering, and technology (SMET) learning. CILT identified handheld computers as an area with breakthrough potential for education and established a Ubiquitous Computing team to stimulate research, applications, and educational implementations of inexpensive, portable computers.
  • mLearnopedia
    This site attempts "...to bring together the leading resources in the area of mobile learning...," including development, presentations, and research.
  • The Mobilearn Project
    Mobilearn is a worldwide, European-led research and development project exploring context-sensitive approaches to informal, problem-based, and workplace learning by using key advances in mobile technology. The site offers deliverables that have been developed through the project including Guidelines for learning/teaching/tutoring in a mobile environment.

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