Log in to EDUCAUSE.edu EDUCAUSE Home Page EDUCAUSE Home Page Logout Manage Profile Contact EDUCAUSE Home Page Login Contact EDUCAUSE Home Page
 
advancing learning through IT innovation
Location:
Future of Learning | Contribute to the wiki

Get the 2008 Horizon Report

2004 Annual Meeting Pre-Meeting Preparations

If you are interested in preparing for the Annual Meeting by doing some general reading on key themes of interest to you, presenters have recommended the following readings and resources (organized by NLII key theme):

Principles, Plans & Policies

Development Projects

Tools and Technologies

Communities

Emerging themes

Learner-Centered Principles, Design & Practice

See NLII Key Theme page for description and other resources.

Key Books and Articles

  • DeArment, Carol (2003). Assessing Uses of Online Synchronous Messaging in a Hybrid Course
  • David G. Brown (Ed.), Developing Faculty to Use Technology: Programs and Strategies to Enhance Teaching (pp. 279-284). Bolton, Mass. Anker.
  • Palloff, Rena M., & Pratt, Keith (2001) Lessons from the Cyberspace Classroom: The Realities of Online Teaching San Francisco. Jossey-Bass.
  • Rosen, D., & Bloom, A. (2002). Structuring distance education programs to enhance preservice teacher preparation. Information Technology & Teacher Education Annual: Proceedings of SITE 2002. 297-298
  • Smith, Patricia L., and Tillman J. Ragan. 1993. Instructional Design. Chapter 6. Instructional Strategy.

Online resources

Learning Materials and Software Specification/Standards Development

See NLII Key Theme page for description and other resources.

Online resources

Policy Issues

See link to NLII Key Theme page for description and other resources.

Resources and readings

Digital Copyright and Digital Rights Management

  • Marc Lindsey, Copyright Law on Campus (2003)

Strategic Planning & Alignment

See NLII Key Theme page for description and other resources.

Resources and readings

Online Articles and Papers

Links to SHU Web Pages describing SHU's strategic teaching, learning, and technology initiatives:

Systemic Progress

See NLII Key Theme page for description and general resources.

Transformative Assessment

See NLII Key Theme page for description and general resources.

Electronic Portfolios

See NLII Key Theme page for description and other resources.

Resources and Readings

Learning Objects

See NLII Key Theme page for description and other resources.

Resources and Readings

Virtual Communities of Practice/Community-oriented Software

See NLII Key Theme page for description and other resources.

Books and articles

Markets: Learning Materials, Software and Services

See NLII Key Theme page for description for description and other resources.

Resources and Readings

Bridging Teaching and Learning Research and Practice

See NLII Key Theme page for description and other resources.

Resources and Readings

  • Ananyan, Sergei, Kharlamov, Alexander. Automated Analysis of Natural Language Texts
  • Boyer, E. (1990). Scholarship reconsidered: Priorities of the Professoriate San Francisco, Jossey-Bass
  • Bruner, J. S. (1996). The Culture of Education. Cambridge, Mass.: Harvard University Press.
  • Buckley, Donald. (2002) In Pursuit of the Learning Paradigm. EDUCAUSE Review
  • Cobb, P. (2001). Supporting the improvement of learning and teaching in social and institutional contexts. In S.M. Carver and D. Klahr (Eds.), Cognition and Instruction: 25 years of progress (pp. 455-478). Mahwah, NJ: Lawrence Erlbaum.
  • Collins, A. (1992). Toward a design science of Education. In E.Scanlon & T. O'Shea (Eds.), New Directions in Educational Technology (pp. 15-22). New York: Springer-Verlag
  • Edelson, D.C. (2002). Design Research: What we learn when we engage in design The Journal of the Learning Sciences, 11 (1), 105-121.
  • Gifford, B. and Enyedy, N. Activity centered design: Towards a theoretical framework for CSCL In C.Hoadley and J. Roschelle (Eds.) Proceedings of the Third International Conference on Computer Support for Collaborative Learning, 1999, 199-196.
  • Graves, William H. Framework for E-Learning Strategy
  • Halpern, Diane F. and Hakel, Milton D. (Eds.) Applying the Science of Learning to University Teaching and Beyond Number 89 in the New Directions in Teaching and Learning series. San Francisco: Jossey-Bass, 2002.
  • Halpern, Diane F. and Hakel, Milton D. Applying the Science of Learning to the University and Beyond—Teaching for Long-Term Retention and Transfer. Change, 35(4), 36-41.
  • Jafari, Ali and Sheehan, Mark. (Eds.) Designing Portals: Challenges and Opportunities. Hershey PA: Information Science Publishing, 2003.
  • Koschmann, T.D. (1994). "Toward a Theory of Computer Support for Collaborative Learning" The Journal of the Learning Sciences, 3(3), 219-225.
  • Lave, J., and Wenger, E. (1991) Situated Learning: Legitimate Peripheral Practice. Cambridge, Mass.: Cambridge University Press.
  • Marti A. Hearst: Untangling Text Data Mining 1998
  • Mentkowski, Marcia & Associates. Learning That Lasts—Integrating Learning, Development, and Performance in College and Beyond. San Francisco: Jossey-Bass, 2000.
  • Miller, B. L. (2001). Technology and Learning in the Undergraduate Classroom. DAI, 62 (04A),p. 197.
  • Fabrizio Sebastiani. Machine Learning in Automated Text Categorization
  • Shulman, Lee (2000) From Minsk to Pinsk: Why a Scholarship of Teaching and Learning? Journal of Scholarship of Teaching and Learning. Vol 1, No 1.
  • Wenger, E. (1998) Communities of Practice: Learning, Meaning, and Identity Cambridge, U.K.: Cambridge University Press
  • Willis, B. (2202) The Guiding Assumptions of Successful Distance Education Programs. Information Technology & Teacher Education annual: Proceedings of SITE 2002. 326-329

Knowledge and Learning Management Systems

See NLII Key Theme page for description and general resources.

New Learning Ecosystems

See NLII Key Theme page for description and other resources.

Books and Other Readings

  • Barabasi, Albert-Laszlo. Linked. Plume, New York, 2003.
  • Lomas, Cyprien and Ulrich Rauch. Learning with Tablet PCs: True Learning Tools or Trendy Devices. Syllabus 17(2) 2003.
  • Rheingold, Howard. Smart Mobs: The Next Social Revolution Perseus Publishing, 2002.
  • S. Downes, M. Mourad, H. Piccariello, R. Robson. Digital Rights Management in E-Learning: Problem Statement and Terms of Reference. To appear in Proceedings of the AACE E-Learn 2003.

Online resources

Games, Simulations & Learning

See NLII Key Theme page for description and other resources.

Resources and Readings

  • AAUW Educational Commission on Teaching, Gender, and Teacher Education (2000). Tech-savvy: educating girls in the new computer age. Washington, DC: AAUW.
  • Aldrich, Clark (2004). Simulations and the Future of Learning. San Francisco: John Wiley and Sons.
  • Brunner, C., Bennett, D., & Honey, M. (2000). Girl games and technological desire. In Roy Pea (Ed.), Technology and learning (pp. 168-183). San Francisco: Jossey-Bass.
  • Joel Foreman. July/August 2003. Next generation educational technology versus the lecture. EDUCAUSE Review
  • Heeter, C., Chu, K., Maniar, A., Winn, B., Mishra, P., and Egidio, R. Comparing 14 Forms of Fun (and Learning and Gender Issues) In Commercial Versus Educational Space Exploration Digital Games. International Conference on Digital Games Research conference, Netherlands, November, 2003.
  • Huizinga, H. (1971). Homo Ludens. Boston: Beacon Press.
  • Laurel, Brenda (1993). Computers as Theater. Boston: Addison Wesley Longman Inc.
  • James Paul Gee. (2003) What video games have to teach us about learning and literacy. Palgrave Macmillan
  • Rieber, L.P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research & Development, 44 (2), 43-58
  • Rollings, Andrew and Adams, Ernest (2003). Andrew Rollings and Ernest Adams on Game Design. Indianapolis: New Riders.
  • Steve Jones. 2003. Let the games begin: Gaming technology and entertainment among college students
  • Winn, Brian and Fisher, John (2003). Glory and Shame: An Analysis of Communication, Competition, and Collaboration in Online Games. White paper.
  • Zimmerman, Eric and Salen, Katie (in press). Rules of Play: Game Design Fundamentals. Boston: MIT Press.

Books

  • Lowther, D. L., & Morrison, G. R. (2002). Integrating Computer Technology into the Classroom. 2nd Ed.Upper Saddle River, NJ: Merrill Prentice Hall.
  • Meadows, Mark Stephen. (2003). Pause and Effect: The art of interactive narrative. Indianapolis: New Riders.
  • Prensky, M. (2000). "Digital Game-Based Learning" New York: McGraw-Hill.
  • Smith, P. L., & Ragan, T.J., (1999). Instructional Design, 2nd Ed. Upper Saddle River, NJ: Merrill Prentice Hall.

Learning Space Design

See NLII Key Theme page for description and other resources.

Resources and Readings

Mobile Learning

See NLII Key Theme page for description for other resources.

Resources and Readings

New Learners/New Roles

See NLII Key Theme page for description and other resources.

Resources and Readings

  • Weigel, Van, "Teach to Learn – The Next Big Thing," white paper prepared for NLII 2004 Annual Meeting, January 2004.
  • Palloff, R. M., & Pratt, K. (1999). Building learning communities in cyberspace: effective strategies for the online classroom San Francisco: Jossey-Bass Publishers.

Other Online Resources

New Academy

See NLII Key Theme page for description

Resources and Readings


 
© Copyright 1999-2008 EDUCAUSE