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ELI_ARG - 1 ResourcesOverviewOverviewAt the 2009 EDUCAUSE Learning Initiative Annual Meeting, attendees were thrust into the world of alternate reality games (ARGs) during a conference-wide effort to uncover clues left behind by a researcher in distress. Starting at the opening session, attendees learned that Professor Rufus Bluth would not be showing up for his scheduled concurrent session. Instead, he implored the audience to follow the clues to find his research before they did. For the rest of the meeting, attendees followed clues left on Bluth’s research site and throughout the meeting space to piece together what, exactly, he was researching and who was out to destroy him. Game ElementsAlternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messages, movies, television programs, or printed materials. ARGs are not computer or video games, but electronic devices are frequently used to access clues. Players can meet and talk with characters in the narrative and use resources like postal mail, e-mail, the web, or the public library to find hints, clues, and various pieces of the puzzle.
“Behind the Curtain” Webcast
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Publications (1)EDUCAUSE publications address a diverse range of professional challenges in higher education IT, from updates on current developments to explorations of important overarching issues. Listed below are the full range of research, reports and other publications that EDUCAUSE and its members have written about ELI_ARG. Do you have a great resource that should be listed here? Email contribute@educause.edu with your recommendation! |
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