Resources
Location:

Envisioning the Educational Possibilities of User-Created Virtual Worlds

Title:Envisioning the Educational Possibilities of User-Created Virtual Worlds (ID: CSD5429)
Author(s):David M. Antonacci (The University of Kansas Medical Center) and Nellie Modaress (The University of Kansas Medical Center)
Topics:Games and Gaming, Instructional Technologies, Interaction and Engagement, Online Teaching Strategies, Second Life, Teaching and Learning, Virtual Learning Community, Virtual Worlds
Source:AACE-Association for the Advancement of Computing in Education
Origin:Community Contributions (04/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

View this resource:

 
© Copyright 1999-2009 EDUCAUSE