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Oct 14th, 2010
1:00 PM - 1:50 PM
Ballroom D
Pacific Time
In an age of distraction, information overload, and disengagement, traditional methods of conveying information to students are increasingly ineffective. In this session, we argue that games—with their intrinsic and extrinsic motivators, clear structure and goals, and ability to provide meaningful context for learning—are a superior method of teaching and learning.


"Some students will always disengage, no matter what way you try and teach them. But overall, humans like to play." @intellagirl #E10_PCP06

I think some find that using games to teach and assess in #EDU scary. I say TRY it! #E10_PCP06 #Educause10

RT @ddelph09: "Some students will always disengage, no matter what way you try and teach them. But overall, humans like to play." @intellagirl #E10_PCP06

Learning w/Games: Measure of Success & Feedback, Facilitate Reflective Thinking #E10_PCP06 #Educause10

#E10_PCP06 @sorry_afk and @intellagirl working the crowd and drawing out threads of discussion...

Do games 4 learning really decrease performance pressure&stakes? Competition btwn students seems to fuel high stakes on its own.#E10_PCP06

Games as best way to learn: "I didn't beat the first quiz, but it's ok, I've got another guy!" Clever. #educause10 #E10_PCP06

Enjoying everyone trying to stump @Intellagirl at #educause10 "Games are the best way to learn" w/ @sorry_afk & @davideisert #E10_PCP06

"school is a game, it's just a really bad one". hah! #E10_PCP06


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