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CroquelandiaCreated by Carly Born (Carleton College) on January 30, 2008
Julie Sykes, Dept of Spanish and Portuguese, U of MN Understanding the power of synthetic imeersive environments for language learning (and learning in general):
Images of locations were scanned into 3 D. Very interesting promo video: http://croquet.umn.edu Difficulties in Pragmatic Instruction Second Order Barriers
First-Order Barriers
She came up with using virtual immersive environments to solve the problems above in teaching pragmatics, not because she was interested in using games for education. Idea: getting design/architecture students to create virtual worlds for language students to use. Idea: the ability to change gender and age to explore different perspectives on language and cultural use. students used the game, but communicated with each other via IM or email, outside of the game environment. Interaction with virtual characters. Ss listen to conversation from avatars, and then get a choice of various responses. They attempted do an assessment with native speakers in the environment, but it was logistically difficult. Ss didn't want to do this during the day, gaming was what they do in their free time in evenings, etc. Ss hated doing this in the lab, they wanted to do it at home. Research questions: Question 1
Questions 2
Other Insights
Croquet is peer-to-peer software, they setup a peer on a server for the class to use for this project. Not as much lag in Croque as in Second Life. One class hour teaching pragmatics. One class hour on tech instruction for the software. Online tutorial videos also available. Croquet is really hard to use right now, learning curve is high. I do like that this is a more authentic environment, consciously created for the purpose of education. Much more useful than anything in Second Life.
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