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Student Blog: Wednesday - Cognition, Learning, and Literacy in Virtual Worlds

Created by Jim Thomas (North Carolina State University) on March 28, 2007

G'day.  Your faithful student blogger was out taking his kids to school this mornnig and missed the better part of this presentation by Constance Steinkeuhler.

What I did see was good.  Interesting style of Powerpoint slides, she has a lot of slides that feature a stark phrase in the middle of a slide.  It is a really effective way of connecting a series of thoughts.

Her focus seems to be comparing the learning in games to learning in classrooms.  They (UWisc) that gaming is unfairly demonized by the media.  Games actually promote a more scientific, problem solving, "Habit of Mind" that is beyond what is encouraged by traditional lecture.

Games provide spaces for unstructured socializing that latchkey kids do not have any more.

pop.cosmopolitanism

     Games for classes
     2nd life
     Games are replacing TV

Conclusion: She quotes Will Wright, video game god (SimS) who say that games are teaching the next generation that the world is a place for creation, not just consumption.

She ends by plugging the GLS conference - July 2007 (http://glsconference.org/2007/)


 
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