![]() |
|
![]() |
![]() |
![]() |
Student Blog: Wednesday - Cognition, Learning, and Literacy in Virtual WorldsCreated by Jim Thomas (North Carolina State University) on March 28, 2007
G'day. Your faithful student blogger was out taking his kids to school this mornnig and missed the better part of this presentation by Constance Steinkeuhler. What I did see was good. Interesting style of Powerpoint slides, she has a lot of slides that feature a stark phrase in the middle of a slide. It is a really effective way of connecting a series of thoughts. Her focus seems to be comparing the learning in games to learning in classrooms. They (UWisc) that gaming is unfairly demonized by the media. Games actually promote a more scientific, problem solving, "Habit of Mind" that is beyond what is encouraged by traditional lecture. Games provide spaces for unstructured socializing that latchkey kids do not have any more. pop.cosmopolitanism Games for classes 2nd life Games are replacing TV Conclusion: She quotes Will Wright, video game god (SimS) who say that games are teaching the next generation that the world is a place for creation, not just consumption. She ends by plugging the GLS conference - July 2007 (http://glsconference.org/2007/)
|
![]() |
|
| Unless otherwise noted, EDUCAUSE holds the copyright on all materials published by the association, whether in print or electronic form. In certain cases the work remains the intellectual property of the individual author(s) (see Special Circumstances). Content from conference speeches, presentations, blogs, wikis and feeds reflect the opinions of the author, and not necessarily those of EDUCAUSE or its members. | |||