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joesanchez's blogTeaching in Second Life:Report from the TrenchesCreated by Joe Sanchez (University of Texas at Austin) on March 6, 2008
My students begin spring break today which is great for me because while they all head south to the beaches on South Padre Island I get to stay home in student-free Austin and attend SXSW. Since we have almost hit the midpoint in the semester i thought now is a good time to share some of the work they have been doing in my Working in Virtual Worlds Class. Tasks completed so far in SL: 1. Get to the island 2. Claim a condo 3. Use their condo to tell a story 4. Give a tour of their condo to the class and tell their story 5. Build a flag that waves in the wind, a bench, and send a postcard and notecard 6. Create a group and take the class on a tour of an SL location 7. use a 4096m plot of land and create a scene with a group. #7 was just completed on Tuesday, mind you, they have had weekly readings, weekly 350 word blog posts, and a test already this semester. Here are the instructions i gave for #7. RE:21st Century LearningCreated by Joe Sanchez (University of Texas at Austin) on March 5, 2008
Nathan Lowell, a resident of the Educators Coop, author, budding internet superstar, and all around great guy just posted this video Re:21st Century Learners on youtube. I love this video Nathan, you have given us a lot to think about here. To learn more about Nathan's work you may want to start with Quarter Share. It is the first audio book in a series and can be downloaded for free. Actually you can download all of the books from the site...See yall at SXSW!joe Another Second Life Student MachinimaCreated by Joe Sanchez (University of Texas at Austin) on January 4, 2008
This is a machinima created by the G3s, a group of 4 students in my Working in Virtual Worlds class that held a fundraiser at the Happy Clam for a non-profit organization called the Wildlife Trust (see this post below for more info). The students raised 72,000 Linden, about 300USD during their 2 hour benefit party. This was an open ended video project, the instructions were to keep it to 2 1/2 - 3 minutes, and to have each student's voice represented in the video. Second Life Student videosCreated by Joe Sanchez (University of Texas at Austin) on December 17, 2007
This is the first of four student machinima projects I will be posting created by the students of Working in Virtual Worlds, a class I teach in the School of Information at the University of Texas at Austin. Students were required to plan, coordinate, and host an event in Second Life as part of the class activities. Originally we had planned on having two tests in the semester but when the students asked to replaced the second test with a machinima project I agreed ; ). The machinima project was an open assignment, i required the machinima be about the event they held and that every group member's voice be heard. Other than that they had creative freedom. This is a video produced by the Drag Rats (4 students) who held a custom motorcycle show in Second Life. Many thanks to the Saints of Hell in Second Life for agreeing to partner and work with the students on their assignment. As you will see, the event was a huge success, at the highest point over 60 avatars were at the event. The video is five minutes and the students begin their narrative about 3 1/2 minutes into it. FInal Student Event in Second LifeCreated by Joe Sanchez (University of Texas at Austin) on December 3, 2007
The final student project in my Working in Virtual Worlds Class will be held Tuesday 7pm PDT at Slaytona. The event will feature a live DJ and several cars and motorcycles built by some of the best custom vehicle makers in Second Life. If you haven't seen the high quality custom cars and motorcycles being built in Second Life this is an event you won't want to miss. The work from these builders will inspire you. Big cash prizes will be given to the builders in both the MC and car class. 1st prize 5000L 2nd prize 4,000L 3rd prize 2,500L Second Life can be better than real teachingCreated by Joe Sanchez (University of Texas at Austin) on November 26, 2007
My Students Raised $72,000 Linden!Created by Joe Sanchez (University of Texas at Austin) on November 16, 2007
Last night one of my four student groups enrolled in INF315e held their VirtuaL Work Team Project in Second Life. Taken from the Syllabus the project is Invitation to Second Life student projectCreated by Joe Sanchez (University of Texas at Austin) on November 13, 2007
This Thursday the first of four student groups in INF 315e will be having their team event in Second Life. The "G3s" as they have named themselves are hosting a benifit party at the Happy Clam this Thursday from 7-9PST
Breaking the Second Life high Learning curve #2Created by Joe Sanchez (University of Texas at Austin) on November 10, 2007
Its conference season which means I haven't been posting lately but I wanted to revist my post about breaking the SL High Learning curve. To recap, I have a class of 20 undergrads at Univeristy of Texas at Austin and I am teaching a course in Second Life called Working in Virtual Worlds. We meet once a week in class and once a week in SL. I have never offered a "training" session or a handbook or any other of the "best practices" often talked about at SLED events. In fact, i really wish we would stop using the term "best practices" in regards to teaching in SL. We should replace it with "some practices" but that is another blog post... My class island was setup so that each student would have their own space, a condo. The first week of class each student had to claim a condo and by the fourth day of class each student had to use their condo to tell their life story following the "hero's journey" and give a tour and presentation to their classmates. The condos were fully integrated into my curriculum for the first four weeks of class. Breaking the Second Life high Learning curveCreated by Joe Sanchez (University of Texas at Austin) on November 5, 2007
Much has been said though little published about the high learning curve in Second Life. In a research study I wrote last year, Second Life an Interactive Qualitative Analysis, students reported a very high learning curve in SL. In fact, the IQA systems map of the affinities reported Anger as a primary outcome of the student Second Life experience. Along with Anger, interface difficulties and technical difficulties were secondary drivers within the system. |
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