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Message from wankelc@verizon.net

Randy’s and my book on using virtual world interfaces as a course component that engages today’s born digital students will be useful to fellow members of this forum.

Engaging the Avatar: New Frontiers in Immersive Education,
Edited by Randy Hinrichs, 2b3d, and Charles Wankel, St. John's University, New York

 

   * More information at http://infoagepub.com/products/Engaging-the-Avatar 
   * Paperback 978-1-61735-751-0
   * Hardcover 978-1-61735-752-7
   * eBookISBN: 978-1-61735-753-4

Engage your students with something bright, fresh, and never static. Do you want to understand the future of education? Are you feeling slightly baffled and challenged by emerging educational technologies? Unsure how to engage your students in an educational virtual world? This book will answer those questions and can get you started on this approach to student-centered learning. You will learn how to engage today’s technology savvy students, having the new avatars perform from the first day of class.  Learning by doing is liberating.  In virtual worlds freedom from limits might be having your team meet as microorganisms or on while flying Mars and Jupiter through an asteroid belt.  Students will be prepared for immersive interfaces of the future through virtual world learning platforms now. This starts with engaging your avatar and is completed in a transformation in how you interact with the internet. Whether using the visual internet to learn or to interact with a customer about a product or service, this immersive interface can be a world that knows you and forms around your unique needs and interests.

CONTENTS: PART I: INTRODUCTION. Emerging Vistas of Immersive Education: Introduction to Engaging the Avatar, Randy Hinrichs and Charles Wankel. PART II: FRAMEWORK FOR ENGAGING THE AVATAR. A Framework for the Design of Avatar-Based Collaboration, Andreas Schmeil, Martin J. Eppler, and Sara de Freitas. Architectural Evolution of E-Learning Virtual Worlds: Proposed Design Measures to Enhance the E-Learning Experience Within 3D Learning Spaces, Noha Saleeb and Georgios Dafoulas. PART III: STRATEGIES FOR ENGAGING AVATAR. The Eye and How We See: Physical and Virtual Worlds, Joseph N. Trachtman. Strategies for Exploring Information Behavior in Second Life, John Marino, Natascha Karlova, Peyina Lin, and Mike Eisenberg. Virtual Worlds and Workforce Education: Real Strategies for Engagement and Learning, Caroline Avey and Lyn Maize. PART IV: IMMERSING THE AVATAR. Salt Marsh Dynamics ~ a Problem-Based Learning Scenario, Heidi Trotta and Marian Glenn. Stuttering Support and Nursing Education: Two Case Studies in Second Life, Grant Meredith, Charlynn Miller, and Greg Simmons. Training for Technological Democracy: A Civic Engagement Class Example, Michelle K. Gardner and Thomas A. Bryer. Genome Island: A Virtual Laboratory Environment in Second Life, Mary Anne Clark. PART V: 360 DEGREE FEEDBACK. Using Virtual Simulations in Second Life for Teaching and Learning in Nursing Education, Michelle Aebersold and Dana Tschannen. Using Second Life to Teach and Research Virtual Economy, Teemu Surakka and Sami Ahma-aho. The SimEscuela: An Innovative Virtual Environment for Teacher Training, Antonio Santos.

********** Participation and subscription information for this EDUCAUSE Constituent Group discussion list can be found at http://www.educause.edu/groups/.

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Message from wankelc@verizon.net

Randy’s and my book on using virtual world interfaces as a course component that engages today’s born digital students will be useful to fellow members of this forum.

Engaging the Avatar: New Frontiers in Immersive Education,
Edited by Randy Hinrichs, 2b3d, and Charles Wankel, St. John's University, New York

 

   * More information at http://infoagepub.com/products/Engaging-the-Avatar 
   * Paperback 978-1-61735-751-0
   * Hardcover 978-1-61735-752-7
   * eBookISBN: 978-1-61735-753-4

Engage your students with something bright, fresh, and never static. Do you want to understand the future of education? Are you feeling slightly baffled and challenged by emerging educational technologies? Unsure how to engage your students in an educational virtual world? This book will answer those questions and can get you started on this approach to student-centered learning. You will learn how to engage today’s technology savvy students, having the new avatars perform from the first day of class.  Learning by doing is liberating.  In virtual worlds freedom from limits might be having your team meet as microorganisms or on while flying Mars and Jupiter through an asteroid belt.  Students will be prepared for immersive interfaces of the future through virtual world learning platforms now. This starts with engaging your avatar and is completed in a transformation in how you interact with the internet. Whether using the visual internet to learn or to interact with a customer about a product or service, this immersive interface can be a world that knows you and forms around your unique needs and interests.

CONTENTS: PART I: INTRODUCTION. Emerging Vistas of Immersive Education: Introduction to Engaging the Avatar, Randy Hinrichs and Charles Wankel. PART II: FRAMEWORK FOR ENGAGING THE AVATAR. A Framework for the Design of Avatar-Based Collaboration, Andreas Schmeil, Martin J. Eppler, and Sara de Freitas. Architectural Evolution of E-Learning Virtual Worlds: Proposed Design Measures to Enhance the E-Learning Experience Within 3D Learning Spaces, Noha Saleeb and Georgios Dafoulas. PART III: STRATEGIES FOR ENGAGING AVATAR. The Eye and How We See: Physical and Virtual Worlds, Joseph N. Trachtman. Strategies for Exploring Information Behavior in Second Life, John Marino, Natascha Karlova, Peyina Lin, and Mike Eisenberg. Virtual Worlds and Workforce Education: Real Strategies for Engagement and Learning, Caroline Avey and Lyn Maize. PART IV: IMMERSING THE AVATAR. Salt Marsh Dynamics ~ a Problem-Based Learning Scenario, Heidi Trotta and Marian Glenn. Stuttering Support and Nursing Education: Two Case Studies in Second Life, Grant Meredith, Charlynn Miller, and Greg Simmons. Training for Technological Democracy: A Civic Engagement Class Example, Michelle K. Gardner and Thomas A. Bryer. Genome Island: A Virtual Laboratory Environment in Second Life, Mary Anne Clark. PART V: 360 DEGREE FEEDBACK. Using Virtual Simulations in Second Life for Teaching and Learning in Nursing Education, Michelle Aebersold and Dana Tschannen. Using Second Life to Teach and Research Virtual Economy, Teemu Surakka and Sami Ahma-aho. The SimEscuela: An Innovative Virtual Environment for Teacher Training, Antonio Santos.

********** Participation and subscription information for this EDUCAUSE Constituent Group discussion list can be found at http://www.educause.edu/groups/.

Message from wankelc@verizon.net

Randy’s and my book on using virtual world interfaces as a course component that engages today’s born digital students will be useful to fellow members of this forum.

Engaging the Avatar: New Frontiers in Immersive Education,
Edited by Randy Hinrichs, 2b3d, and Charles Wankel, St. John's University, New York

 

   * More information at http://infoagepub.com/products/Engaging-the-Avatar 
   * Paperback 978-1-61735-751-0
   * Hardcover 978-1-61735-752-7
   * eBookISBN: 978-1-61735-753-4

Engage your students with something bright, fresh, and never static. Do you want to understand the future of education? Are you feeling slightly baffled and challenged by emerging educational technologies? Unsure how to engage your students in an educational virtual world? This book will answer those questions and can get you started on this approach to student-centered learning. You will learn how to engage today’s technology savvy students, having the new avatars perform from the first day of class.  Learning by doing is liberating.  In virtual worlds freedom from limits might be having your team meet as microorganisms or on while flying Mars and Jupiter through an asteroid belt.  Students will be prepared for immersive interfaces of the future through virtual world learning platforms now. This starts with engaging your avatar and is completed in a transformation in how you interact with the internet. Whether using the visual internet to learn or to interact with a customer about a product or service, this immersive interface can be a world that knows you and forms around your unique needs and interests.

CONTENTS: PART I: INTRODUCTION. Emerging Vistas of Immersive Education: Introduction to Engaging the Avatar, Randy Hinrichs and Charles Wankel. PART II: FRAMEWORK FOR ENGAGING THE AVATAR. A Framework for the Design of Avatar-Based Collaboration, Andreas Schmeil, Martin J. Eppler, and Sara de Freitas. Architectural Evolution of E-Learning Virtual Worlds: Proposed Design Measures to Enhance the E-Learning Experience Within 3D Learning Spaces, Noha Saleeb and Georgios Dafoulas. PART III: STRATEGIES FOR ENGAGING AVATAR. The Eye and How We See: Physical and Virtual Worlds, Joseph N. Trachtman. Strategies for Exploring Information Behavior in Second Life, John Marino, Natascha Karlova, Peyina Lin, and Mike Eisenberg. Virtual Worlds and Workforce Education: Real Strategies for Engagement and Learning, Caroline Avey and Lyn Maize. PART IV: IMMERSING THE AVATAR. Salt Marsh Dynamics ~ a Problem-Based Learning Scenario, Heidi Trotta and Marian Glenn. Stuttering Support and Nursing Education: Two Case Studies in Second Life, Grant Meredith, Charlynn Miller, and Greg Simmons. Training for Technological Democracy: A Civic Engagement Class Example, Michelle K. Gardner and Thomas A. Bryer. Genome Island: A Virtual Laboratory Environment in Second Life, Mary Anne Clark. PART V: 360 DEGREE FEEDBACK. Using Virtual Simulations in Second Life for Teaching and Learning in Nursing Education, Michelle Aebersold and Dana Tschannen. Using Second Life to Teach and Research Virtual Economy, Teemu Surakka and Sami Ahma-aho. The SimEscuela: An Innovative Virtual Environment for Teacher Training, Antonio Santos.

********** Participation and subscription information for this EDUCAUSE Constituent Group discussion list can be found at http://www.educause.edu/groups/.