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Examples of Gamification In Class?
Good Afternoon All -
Recently I've found myself having an increasing number of conversations regarding gamification with members of our faculty and the broader learning design community, and its lead to a few small pilots. For example, using clickers to add a class based element of role play to courses. a button based badge system at one of our conferences to try and encourage targeted behaviors.
But these pilots and various conversations have me wondering, what else is happening out there? Has anyone tried to "gamily" their classroom (with or without technology) in ways they would be willing to share? Or have an idea that you've been considering and have yet to try?
I know gamification has come up in several discussions on this thread previously, but I'd love to hear about some of your real world ideas/ examples.
Educational Gaming Commons
Education Technology Services
The Pennsylvania State University
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