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Search results
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Learning and the Massive Open Online Course: A Report on the ELI Focus Session
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May 21, 2013
On April 3 and 4, 2013, the ELI teaching and learning community gathered for an online focus session on Learning and the Massive Open Online Course (MOOC). This report is a synthesis of the k…
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7 Things You Should Know About Video Communication
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March 11, 2013
A growing list o f communication tools takes advantage of the proliferation of personal computing devices that feature video cameras , allowing users to easily engage in synchronous vid…
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7 Things You Should Know About Group Texting
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December 12, 2012
Group texting is an easy means of sending one brief missive to many people by means of cell phone text messaging . Instructors create a group, or “cell,” for each class or learning tea…
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7 Things You Should Know About Next-Generation Presentation Tools
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January 6, 2010
New kinds of electronic tools are emerging that allow instructors to craft presentations that more closely reflect new approaches to teaching and learning. For instance, many of these tools allow…
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7 Things You Should Know About Ning
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April 23, 2008
Ning is an online service that allows users to create their own social networks and join and participate in other networks. No technical skill is required to set up a social network, and there ar…
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7 Things You Should Know About Citizen Journalism
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November 15, 2007
Citizen journalism refers to a wide range of activities in which everyday people contribute information or commentary about news events. With the birth of digital technologies, people now have un…
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Engineering Informatics for Bio-Inspired Robots
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October 16, 2007
Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…
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nanoHUB - An Authentic Learning Case Study
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August 9, 2007
nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…
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Simulations, Games, and Learning
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January 1, 2006
Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time c…
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7 Things You Should Know About Virtual Worlds
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June 15, 2006
A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with …
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