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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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Learning and the Massive Open Online Course: A Report on the ELI Focus Session
May 21, 2013

On April 3 and 4, 2013, the ELI teaching and learning community gathered for an online focus session on Learning and the Massive Open Online Course (MOOC). This report is a synthesis of the k…

7 Things You Should Know About Video Communication
March 11, 2013

A growing list o f communication tools takes advantage of the proliferation of personal computing devices that feature video cameras , allowing users to easily engage in synchronous vid…

7 Things You Should Know About Group Texting
December 12, 2012

Group texting is an easy means of sending one brief missive to many people by means of cell phone text messaging . Instructors create a group, or “cell,” for each class or learning tea…

7 Things You Should Know About Next-Generation Presentation Tools
January 6, 2010

New kinds of electronic tools are emerging that allow instructors to craft presentations that more closely reflect new approaches to teaching and learning. For instance, many of these tools allow…

7 Things You Should Know About Ning
April 23, 2008

Ning is an online service that allows users to create their own social networks and join and participate in other networks. No technical skill is required to set up a social network, and there ar…

7 Things You Should Know About Citizen Journalism
November 15, 2007

Citizen journalism refers to a wide range of activities in which everyday people contribute information or commentary about news events. With the birth of digital technologies, people now have un…

Engineering Informatics for Bio-Inspired Robots
October 16, 2007

Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…

nanoHUB - An Authentic Learning Case Study
August 9, 2007

nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…

Simulations, Games, and Learning
January 1, 2006

Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time c…

7 Things You Should Know About Virtual Worlds
June 15, 2006

A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with …

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