-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Search results
-
7 Things You Should Know About Open Textbook Publishing
-
March 8, 2011
The open educational resources model, including textbooks, has emerged as a response to rising text prices, a need for greater access to high-quality learning materials, the proliferation of e-r…
-
7 Things You Should Know About QR Codes
-
February 13, 2009
QR codes are two-dimensional bar codes that can contain any alphanumeric text and that often feature URLs that direct users to sites where they can learn about an object or place (a practice know…
-
7 Things You Should Know About Flip Camcorders
-
November 17, 2008
Flip video devices are small, inexpensive, digital camcorders. For about the price of a low-end digital camera, the Flip offers up to an hour of video from an easy-to-use, self-contained device. …
-
Students, Technology, and Learning: Strategies for Success—Proceedings
-
July 29, 2008
Cosponsored by the American Association of State Colleges and Universities (AASCU), EDUCAUSE, and the University of Central Florida (UCF), the Students, Technology and Learning: Strategies for Su…
-
7 Things You Should Know About Digital Storytelling
-
January 15, 2007
Digital storytelling involves combining narrative with digital content to create a short movie. Digital stories can include interactive movies with highly produced audio and visual effects or pre…
-
7 Things You Should Know About Augmented Reality
-
October 15, 2005
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…
-
Visual Literacy in Higher Education
-
January 1, 2005
Today's environment is highly visual—television, Web sites, video, and images dominate our lives—and visuals created with new technologies are changing what it means to be literate. The …
-
Putting the Learner at the Center: Next-Generation Innovation Emphasizes Enabling Learning in Classrooms and E-Learning Environments
-
January 1, 2003
Learner-centered practices are instructional design and teaching practices that are based on what we know about learning and cognition. Such practices encourage meaningful learning and create envir…
-
Principle-Based Technology and Learning Environment Design for Managing Growing Demand for Digital Learning Content
-
January 1, 2003
Technology that supports and enhances learner-centered practices is a key theme and an important research area for the NLII and one of the reasons Margaret Haughey, editor of the Journal of Distanc…
-
If You Give A Student A Computer: Patrick McElroy Suggests a Win-Win Model for Managing Growing Demand for Digital Learning Content
-
January 1, 2003
One of the NLII's top priorities is the fostering of market structures for the development and delivery of interactive learning materials. The program is focused especially on markets that pro…
Filter by Publications
Filter by Library Taxonomy
- Learning [x]
- Libraries and Technology [x]
- Teaching and Learning (10)
- E-Content (8)
- Instructional Technologies (5)
- Learners (5)
- E-Learning (4)
- Information Technology Management and Leadership (4)
- Teaching (4)
- Digital Fluencies (3)
- Faculty (3)
- Information Discovery and Retrieval (3)
- Information Literacy (3)
- Student Engagement and Interaction (3)
- Curriculum Development (2)
- Digital Publishing (2)
- Faculty Development (2)
- Learning Objects (2)
- Millennials (2)
- Multimedia (2)
















