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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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Winning Systems: New Ways of Looking at Students and Resources Lead to Improvements in How We Deliver Education
January 1, 2003

Systemic institutional transformation is a key area of NLII research, toward enabling education that is active and learner-centered, dynamic and lifelong, collaborative, cost-effective, high-qualit…

Putting the Learner at the Center: Next-Generation Innovation Emphasizes Enabling Learning in Classrooms and E-Learning Environments
January 1, 2003

Learner-centered practices are instructional design and teaching practices that are based on what we know about learning and cognition. Such practices encourage meaningful learning and create envir…

Principle-Based Technology and Learning Environment Design for Managing Growing Demand for Digital Learning Content
January 1, 2003

Technology that supports and enhances learner-centered practices is a key theme and an important research area for the NLII and one of the reasons Margaret Haughey, editor of the Journal of Distanc…

If You Give A Student A Computer: Patrick McElroy Suggests a Win-Win Model for Managing Growing Demand for Digital Learning Content
January 1, 2003

One of the NLII's top priorities is the fostering of market structures for the development and delivery of interactive learning materials. The program is focused especially on markets that pro…

The Digital Repository Comes of Age: NLII Members are Turning Learning Objects into Knowledge Agents
January 1, 2003

Learning objects are digital resources, modular in nature, that are used to support learning. They vary in size, scope, and level of granularity ranging from a small chunk of instruction to a serie…

Visual Literacy in Higher Education
January 1, 2005

Today's environment is highly visual—television, Web sites, video, and images dominate our lives—and visuals created with new technologies are changing what it means to be literate. The …

7 Things You Should Know About Augmented Reality
October 15, 2005

Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…

ELI Innovations & Implementations—SciFair: Game Worlds for Learning
January 1, 2006

Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds…

Ensuring the Net Generation Is Net Savvy
January 1, 2006

Net Gen students may know the Internet, but they are not necessarily "net savvy." Exposed to huge quantities and multiple formats of information online, they are constantly challenged t…

Getting Past Google: Perspectives on Information Literacy from the Millennial Mind
January 1, 2006

Many students may have only limited knowledge about how to effectively evaluate online resources and use them appropriately. This student perspective on information literacy uses anecdotes, perso…