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Search results
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7 Things You Should Know About Second Life
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June 11, 2008
Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—…
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7 Things You Should Know About Flickr
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February 15, 2008
Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage conte…
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Engineering Informatics for Bio-Inspired Robots
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October 16, 2007
Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…
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7 Things You Should Know About Cyberinfrastructure
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August 20, 2007
Cyberinfrastructure is not a new technology, per se, or merely a better, faster Internet. While cyberinfrastructure brings together high-performance computing, remote sensors, large data sets, mi…
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nanoHUB - An Authentic Learning Case Study
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August 9, 2007
nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…
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2007 Horizon Report
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January 1, 2007
The 2007 Horizon Report looks at six selected areas--"User-Created Content," "Social Networking," "Mobile Phones," "Virtual Worlds," "New Scholarship …
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7 Things You Should Know About Virtual Worlds
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June 15, 2006
A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with …
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7 Things You Should Know About Virtual Meetings
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February 15, 2006
Virtual meetings are real-time interactions that take place over the Internet using integrated audio and video, chat tools, and application sharing. They offer a way to engage students in fully i…
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Simulations, Games, and Learning
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January 1, 2006
Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time c…
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ELI Innovations & Implementations—SciFair: Game Worlds for Learning
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January 1, 2006
Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds…
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