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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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Blended Learning: A Report on the ELI Focus Session
November 15, 2010

On September 15 and 16, 2010, the ELI teaching and learning community gathered for an online focus session on blended learning. This white paper is a synthesis of the key ideas, themes, and conce…

ELI Discovery Tool: Blended Learning Workshop Guide
November 16, 2009

Blended or hybrid learning, an instructional delivery mode in which instruction is conducted partly online and partly face-to-face, has emerged as one of the fastest-growing and most successful i…

Using Needs Assessment as a Holistic Means for Improving Technology Infrastructure
June 20, 2007

This paper describes a four-step needs assessment process that institutions can use to determine the gaps between current and desired states of technology infrastructure, facilitating rapid decis…

Reflecting, Writing, and Responding: Reasons Students Blog
January 1, 2007

Faculty and students are recognizing blogging's learning potential, including the chance to practice writing, reflect on others' thinking, and respond to critical analyses of one's…

Technology and Learning: Defining What You Want to Assess
January 1, 2006

Asking whether technology improves learning may seem straightforward, but the answer is not simple. The challenge begins with defining assessment and is compounded by the complexities of people, …

ELI Innovations & Implementations – Online@UCF
January 1, 2005

The University of Central Florida's Online@UCF initiative serves tens of thousands of students across Florida and engages 75 percent of UCF faculty. It offers 15 online degree programs, 10 onl…

7 Things You Should Know About Augmented Reality
October 15, 2005

Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…

Principle-Based Technology and Learning Environment Design for Managing Growing Demand for Digital Learning Content
January 1, 2003

Technology that supports and enhances learner-centered practices is a key theme and an important research area for the NLII and one of the reasons Margaret Haughey, editor of the Journal of Distanc…

Putting the Learner at the Center: Next-Generation Innovation Emphasizes Enabling Learning in Classrooms and E-Learning Environments
January 1, 2003

Learner-centered practices are instructional design and teaching practices that are based on what we know about learning and cognition. Such practices encourage meaningful learning and create envir…

Winning Systems: New Ways of Looking at Students and Resources Lead to Improvements in How We Deliver Education
January 1, 2003

Systemic institutional transformation is a key area of NLII research, toward enabling education that is active and learner-centered, dynamic and lifelong, collaborative, cost-effective, high-qualit…

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