-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Search results
-
Engineering Informatics for Bio-Inspired Robots
-
October 16, 2007
Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…
-
nanoHUB - An Authentic Learning Case Study
-
August 9, 2007
nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…
-
MARIACHI - An Authentic Learning Case Study
-
August 2, 2007
The Mixed Apparatus for Radar Investigation of Atmospheric Cosmic-Rays of High Ionization (MARIACHI) project is setting a new standard for authentic learning—enabling students to learn by doing…
-
7 Things You Should Know About Virtual Worlds
-
June 15, 2006
A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with …
-
2006 Horizon Report
-
January 1, 2006
The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of …
-
2005 Horizon Report
-
January 1, 2005
The 2005 Horizon Report, highlights six technologies that the underlying research suggests will become very important to higher education over the next one to five years. A central focus of th…
Filter by type
Filter by Publications
Filter by Library Taxonomy
- Learners [x]
- Networking and Emerging Technologies [x]
- Instructional Technologies (6)
- Learning (6)
- Teaching and Learning (6)
- Instructional Design (4)
- Student Engagement and Interaction (4)
- Teaching (4)
- Cyberinfrastructure (3)
- Millennials (3)
- Virtual Community (3)
- Authentic Learning (2)
- E-Learning (2)
- IT Integration (2)
- Information Technology Management and Leadership (2)
- Licensing (2)
- Social Media (2)
- Virtual Learning Environment (VLE) (2)
- Virtual Worlds (1)
















