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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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Seeking Evidence of Impact: A Report on the ELI Focus Session
May 26, 2011

On April 13–14, 2011, the ELI teaching and learning community gathered for an online focus session on seeking evidence of impact. This white paper is a synthesis of the key ideas, themes, and c…

Engineering Informatics for Bio-Inspired Robots
October 16, 2007

Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…

CyberBridges—An Authentic Learning Case Study
September 14, 2007

CyberBridges trains graduate students how to use cyberinfrastructure (CI) -- a combination of computing systems, applications, and virtual organizations. Supported by NSF, CyberBridges hinges on …

nanoHUB - An Authentic Learning Case Study
August 9, 2007

nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…

Approaches That Work: How Authentic Learning Is Transforming Higher Education
July 27, 2007

Authentic learning aligns well with the needs of today's participatory learners. The challenge is to channel their online and collaborative abilities and interests into academic pursuits, he…

Using Needs Assessment as a Holistic Means for Improving Technology Infrastructure
June 20, 2007

This paper describes a four-step needs assessment process that institutions can use to determine the gaps between current and desired states of technology infrastructure, facilitating rapid decis…

Technology and Learning: Defining What You Want to Assess
January 1, 2006

Asking whether technology improves learning may seem straightforward, but the answer is not simple. The challenge begins with defining assessment and is compounded by the complexities of people, …

ELI Innovations & Implementations—Ancient Spaces, University of British Columbia
January 1, 2006

Students learn about antiquity by using the Ancient Spaces application to build 3D virtual models based on architectural plans and the latest archaeological reports. Ancient Spaces involves undergr…

ELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture Recording
January 1, 2006

Duke University is developing DukeCapture, an automatic lecture recording service. It will allow instructors to easily record audio, video, and visuals from a lecture, knowing that the files will b…

ELI Innovations & Implementations—SciFair: Game Worlds for Learning
January 1, 2006

Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds…

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