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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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Moving Outside the LMS: Matching Web 2.0 Tools to Instructional Purpose
September 7, 2011

What considerations support the decision to either augment or replace an institution’s existing learning management system (LMS) with a cloud-based, Web 2.0 technology tool to suppor…

7 Things You Should Know About Privacy in Web 2.0 Learning Environments
September 7, 2010

New media, social networking, collaboration sites, image and video-sharing sites, wikis, and blogs offer tremendous teaching and learning opportunities to educators and students, but their use ra…

Engineering Informatics for Bio-Inspired Robots
October 16, 2007

Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…

nanoHUB - An Authentic Learning Case Study
August 9, 2007

nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…

MARIACHI - An Authentic Learning Case Study
August 2, 2007

The Mixed Apparatus for Radar Investigation of Atmospheric Cosmic-Rays of High Ionization (MARIACHI) project is setting a new standard for authentic learning—enabling students to learn by doing…

7 Things You Should Know About Virtual Worlds
June 15, 2006

A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with …

ELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture Recording
January 1, 2006

Duke University is developing DukeCapture, an automatic lecture recording service. It will allow instructors to easily record audio, video, and visuals from a lecture, knowing that the files will b…

ELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific Visualization
January 1, 2006

Purdue University's Distributed Rendering Environment (DRE) allows students to render 3D models and animations using grid computing. The DRE's long-term goal is to lower the threshold of …

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