Main Nav

ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

Search results

Showing 1 - 10 of 15 Results

Sort by:

7 Things You Should Know About Collaborative Editing
December 15, 2005

Collaborative editing tools allow a group of individuals to simultaneously edit a document, see who else is working on it, and watch in real time as others make changes. As a functional hybrid of…

7 Things You Should Know About Gamification
August 10, 2011

Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…

7 Things You Should Know About Remote Instrumentation
April 15, 2006

Remote instrumentation involves remote, network-based control of scientific instruments. The expense and complexity of specialized instruments limits some institutions' access to them, and l…

7 Things You Should Know About Screencasting
March 15, 2006

A screencast is a video recording of the actions on a user's computer screen, typically with accompanying audio, distributed through RSS. Screencasts can be thought of as video podcasts. The…

7 Things You Should Know About Skype
December 5, 2007

Skype is a voice over Internet protocol (VoIP) application that lets users make free phone calls between Skype-equipped computers and inexpensive calls between Skype computers and landline or cel…

7 Things You Should Know About Ustream
October 21, 2008

Ustream is an interactive web streaming platform that lets users broadcast their own channels on the Ustream network or on a third-party website such as MySpace or Facebook. Ustream offers a plat…

7 Things You Should Know About Videoblogging
August 15, 2005

A videoblog, or vlog, is a Web log (blog) that primarily utilizes video rather than text or audio. Videoblogging offers a richer experience than text blogging by combining movies, sound, still im…

Authentic Learning for the 21st Century: An Overview
January 1, 2007

Learning-by-doing is generally considered the most effective way to learn. The Internet and a variety of emerging communication, visualization, and simulation technologies now make it possible to…

Better Understanding through Data: Completion, Motivation, and Learning in Minnesota MOOCs
June 19, 2014

In the summer of 2013, faculty members at the University of Minnesota collaborated with staff from the university’s Office of Information Technology and provost’s office to deliver five massi…

Framing Mobile Initiatives to Measure Impact
October 1, 2012

Despite the proliferation of mobile devices and mobile activity—not only in the general population but also in the teaching and learning community, right down to the classroom level— mobile …