-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Search results
-
7 Things You Should Know About Augmented Reality
-
October 15, 2005
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…
-
7 Things You Should Know About Blogs
-
September 15, 2005
A blog—shorthand for "Web log"—is an online collection of personal commentary and links. Blogs can be viewed as online journals to which others can respond that are as simple to use…
-
7 Things You Should Know About Collaborative Editing
-
December 15, 2005
Collaborative editing tools allow a group of individuals to simultaneously edit a document, see who else is working on it, and watch in real time as others make changes. As a functional hybrid of…
-
7 Things You Should Know About Digital Storytelling
-
January 15, 2007
Digital storytelling involves combining narrative with digital content to create a short movie. Digital stories can include interactive movies with highly produced audio and visual effects or pre…
-
7 Things You Should Know About Gamification
-
August 10, 2011
Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…
-
7 Things You Should Know About Instant Messaging
-
November 15, 2005
Instant messaging (IM) is a form of online communication that allows real-time interaction through computers or mobile devices. Although typed text remains the primary convention for IM, the tech…
-
7 Things You Should Know About Live Question Tool
-
April 14, 2009
Live Question Tool is a web-based service that lets audience members at a presentation post questions for the speaker. As questions are added, other participants can submit comments and cast vote…
-
7 Things You Should Know About Multi-Touch Interfaces
-
May 16, 2008
Multi-touch interfaces are input devices that recognize two or more simultaneous touches, allowing one or more users to interact with computer applications through various gestures created by fin…
-
7 Things You Should Know About Open-Ended Response Systems
-
January 11, 2011
An open-ended student response system is an electronic service or application that lets students enter text responses during a lecture or class discussion. Open-ended systems give faculty the op…
-
7 Things You Should Know About Projecting from Mobile Devices
-
March 7, 2012
Emerging technologies allow users to connect to classroom projection systems from mobile devices , including tablets and some smartphones. Such tools can change the character of interaction…
Filter by type
Filter by Publications
Filter by Library Taxonomy
- Instructional Technologies [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (38)
- Learning (24)
- Teaching (21)
- Instructional Design (18)
- IT Integration (16)
- Learners (15)
- E-Learning (12)
- Authentic Learning (8)
- Networking and Emerging Technologies (8)
- Information Technology Management and Leadership (7)
- Virtual Community (7)
- Faculty (6)
- Millennials (6)
- Collaborative Technologies (5)
- Social Media (5)
- Cyberinfrastructure (4)
- Distributed Computing (4)
- Simulations (4)
















