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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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7 Things You Should Know About Augmented Reality
October 15, 2005

Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…

7 Things You Should Know About Backchannel Communication
February 9, 2010

Backchannel communication is a secondary conversation that takes place at the same time as a conference session, lecture, or instructor-led learning activity. This might involve students using a …

7 Things You Should Know About Flickr
February 15, 2008

Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage conte…

7 Things You Should Know About Projecting from Mobile Devices
March 7, 2012

Emerging technologies allow users to connect to classroom projection systems from mobile devices , including tablets and some smartphones. Such tools can change the character of interaction…

7 Things You Should Know About Twitter
July 18, 2007

Twitter is an online application that is part blog, part social networking site, and part cell phone/IM tool. It is designed to let users describe what they are doing or thinking at a given momen…

7 Things You Should Know About Virtual Worlds
June 15, 2006

A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with …

Classroom.NEXT: Engaging Faculty and Students in Learning Space Design
July 27, 2011

The Center for Excellence in Teaching and Learning at Texas Wesleyan University undertook a project to find out what a classroom would look like if it were designed by faculty and students …

Collaboration Tools
August 21, 2008

Students use technology in natural ways that allow them to do what they want: communicate with anyone they want, in the time and space that suits them best. Easily accessible and user-friendly, c…

CyberBridges—An Authentic Learning Case Study
September 14, 2007

CyberBridges trains graduate students how to use cyberinfrastructure (CI) -- a combination of computing systems, applications, and virtual organizations. Supported by NSF, CyberBridges hinges on …

ELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific Visualization
January 1, 2006

Purdue University's Distributed Rendering Environment (DRE) allows students to render 3D models and animations using grid computing. The DRE's long-term goal is to lower the threshold of …

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