-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Register now!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Search results
-
Classroom.NEXT: Engaging Faculty and Students in Learning Space Design
-
July 27, 2011
The Center for Excellence in Teaching and Learning at Texas Wesleyan University undertook a project to find out what a classroom would look like if it were designed by faculty and students â€â€¦
-
7 Things You Should Know About Second Life
-
June 11, 2008
Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—…
-
Engineering Informatics for Bio-Inspired Robots
-
October 16, 2007
Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…
-
Why Today’s Students Value Authentic Learning
-
October 2, 2007
Authentic learning engages students in the multidisciplinary problem solving and critical thinking researchers and experts use every day. While the concept isn't new, it is receiving renewed…
-
CyberBridges—An Authentic Learning Case Study
-
September 14, 2007
CyberBridges trains graduate students how to use cyberinfrastructure (CI) -- a combination of computing systems, applications, and virtual organizations. Supported by NSF, CyberBridges hinges on …
-
nanoHUB - An Authentic Learning Case Study
-
August 9, 2007
nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…
-
Approaches That Work: How Authentic Learning Is Transforming Higher Education
-
July 27, 2007
Authentic learning aligns well with the needs of today's participatory learners. The challenge is to channel their online and collaborative abilities and interests into academic pursuits, he…
-
MARIACHI - An Authentic Learning Case Study
-
August 2, 2007
The Mixed Apparatus for Radar Investigation of Atmospheric Cosmic-Rays of High Ionization (MARIACHI) project is setting a new standard for authentic learning—enabling students to learn by doing…
-
Authentic Learning for the 21st Century: An Overview
-
January 1, 2007
Learning-by-doing is generally considered the most effective way to learn. The Internet and a variety of emerging communication, visualization, and simulation technologies now make it possible to…
-
Reflecting, Writing, and Responding: Reasons Students Blog
-
January 1, 2007
Faculty and students are recognizing blogging's learning potential, including the chance to practice writing, reflect on others' thinking, and respond to critical analyses of one's…
Filter by type
Filter by Publications
Filter by Library Taxonomy
- Instructional Design [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (23)
- Learning (19)
- Instructional Technologies (18)
- Teaching (17)
- Learners (13)
- IT Integration (9)
- Virtual Community (8)
- Millennials (7)
- Networking and Emerging Technologies (7)
- Authentic Learning (6)
- Cyberinfrastructure (4)
- E-Learning (4)
- Faculty (4)
- Organizational Issues, Teaching and Learning (4)
- Virtual Worlds (4)
- Social Media (3)
- Learning Environments (2)
- Learning Space (2)
















