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Search results
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Students, Technology, and Learning: Strategies for Success—Proceedings
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July 29, 2008
Cosponsored by the American Association of State Colleges and Universities (AASCU), EDUCAUSE, and the University of Central Florida (UCF), the Students, Technology and Learning: Strategies for Su…
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Reflecting, Writing, and Responding: Reasons Students Blog
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January 1, 2007
Faculty and students are recognizing blogging's learning potential, including the chance to practice writing, reflect on others' thinking, and respond to critical analyses of one's…
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7 Things You Should Know About Digital Storytelling
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January 15, 2007
Digital storytelling involves combining narrative with digital content to create a short movie. Digital stories can include interactive movies with highly produced audio and visual effects or pre…
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How Choice, Co-Creation, and Culture Are Changing What It Means to Be Net Savvy
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January 1, 2006
The Web—and how we interact with it—has become part of our culture. The Internet is now the information universe, and we expect instant access. Content is created and co-created by amateurs a…
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Getting Past Google: Perspectives on Information Literacy from the Millennial Mind
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January 1, 2006
Many students may have only limited knowledge about how to effectively evaluate online resources and use them appropriately. This student perspective on information literacy uses anecdotes, perso…
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Ensuring the Net Generation Is Net Savvy
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January 1, 2006
Net Gen students may know the Internet, but they are not necessarily "net savvy." Exposed to huge quantities and multiple formats of information online, they are constantly challenged t…
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7 Things You Should Know About Augmented Reality
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October 15, 2005
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…
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Visual Literacy in Higher Education
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January 1, 2005
Today's environment is highly visual—television, Web sites, video, and images dominate our lives—and visuals created with new technologies are changing what it means to be literate. The …
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Putting the Learner at the Center: Next-Generation Innovation Emphasizes Enabling Learning in Classrooms and E-Learning Environments
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January 1, 2003
Learner-centered practices are instructional design and teaching practices that are based on what we know about learning and cognition. Such practices encourage meaningful learning and create envir…
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