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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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7 Things You Should Read About Gamification/Game Principles in Instruction
July 1, 2014

Gamification or the application of game principles in instruction refers to the integration of organizational principles and reward structures of games and play to motivate learning in formal…

Better Understanding through Data: Completion, Motivation, and Learning in Minnesota MOOCs
June 19, 2014

In the summer of 2013, faculty members at the University of Minnesota collaborated with staff from the university’s Office of Information Technology and provost’s office to deliver five massi…

Septris and SICKO: Implementing and Using Learning Analytics and Gamification in Medical Education
March 11, 2014

In recent years, the video game industry has become the leading form of entertainment in terms of global total revenue. More than half of Americans play video games, with an average of two gamers…

7 Things You Should Know About Games and Learning
March 11, 2014

Educators have long understood that the interactive dynamic of games has the potential to benefit teaching and learning , and recent years have seen considerable activity surrounding the u…

7 Things You Should Read About Flipped Classrooms
August 7, 2013

These resources explore the flipped classroom as a pedagogical model in which the typical lecture and homework elements are reversed. The flipped-classroom approach draws on such concepts as …

Emerging Technologies, Innovation, and Academic Transformation: A Report on the ELI Focus Session
January 31, 2013

On October 2 and 3, 2012, the ELI teaching and learning community gathered for an online focus session on emerging technologies, innovation, and academic transformation . This white paper is…

Using Laptops in the Classroom: The University of Michigan
December 3, 2012

Across the University of Michigan, laptops and other mobile devices are appearing in the classroom in greater numbers. Many faculty see this trend as an opportunity for more innovative teac…

Framing Mobile Initiatives to Measure Impact
October 1, 2012

Despite the proliferation of mobile devices and mobile activity—not only in the general population but also in the teaching and learning community, right down to the classroom level— mobile …

Empowering Students and Instructors: Reflections on the Effectiveness of iPads for Teaching and Learning
April 12, 2012

Devices like the Apple iPad call for purposeful experimentation to see how mobile technology might be used in teaching and learning and in updating established educational models to engage today…

7 Things You Should Know About Projecting from Mobile Devices
March 7, 2012

Emerging technologies allow users to connect to classroom projection systems from mobile devices , including tablets and some smartphones. Such tools can change the character of interaction…

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