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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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Better Understanding through Data: Completion, Motivation, and Learning in Minnesota MOOCs
June 19, 2014

In the summer of 2013, faculty members at the University of Minnesota collaborated with staff from the university’s Office of Information Technology and provost’s office to deliver five massi…

7 Things You Should Know About Design Thinking
June 3, 2014

Design thinking is a structured approach for human-centered, creative problem solving that follows an interdisciplinary and collaborative approach where disparate perspectives are e…

7 Things You Should Know About Cloud Storage and Collaboration
May 5, 2014

Higher education has seen a move from consumer-level adoption of cloud services to enterprise deployment of full-scale cloud storage and collaboration platforms. Enterprise services can now o…

7 Things You Should Read About the LMS/Learning Ecosystem
April 22, 2014

The LMS/Learning Ecosystem refers to the online learning environment as a continuum, with the LMS at one end and a student’s or faculty member’s own collection of applications, tools, a…

Faculty Engagement and Development - Effective and Innovative Practice: A Report on the ELI Focus Session
April 17, 2014

More than any other core mission in higher education, teaching and learning is the locus of change, innovation, and strategic reimagining at the institutional level. As new teaching and learning …

7 Things You Should Know About Web Syndication
April 4, 2014

For print and broadcast media, syndication is the process by which content from a single source is distributed in multiple other venues. Web syndication applies the principles of discovery and …

7 Things You Should Read About Intelligent Tutoring
April 1, 2014

An intelligent tutoring system is computer software designed to simulate a human tutor’s behavior and guidance and can assist students by posing questions, parsing responses, and …

Considering Classroom Seating for Students and Faculty in the 21st Century
March 19, 2014

In colleges and universities, the physical learning environment embodies an institution’s educational philosophy and priorities. Ideally, such environments are planned with considered attention…

7 Things You Should Know About Games and Learning
March 11, 2014

Educators have long understood that the interactive dynamic of games has the potential to benefit teaching and learning , and recent years have seen considerable activity surrounding the u…

Septris and SICKO: Implementing and Using Learning Analytics and Gamification in Medical Education
March 11, 2014

In recent years, the video game industry has become the leading form of entertainment in terms of global total revenue. More than half of Americans play video games, with an average of two gamers…

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