Main Nav

ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

Search results

Showing 11 - 20 of 43 Results

Sort by:

2009 Horizon Report
January 20, 2009

The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of …

7 Things You Should Know About Second Life
June 11, 2008

Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—…

ELI Discovery Tool: Applying Technology to Teaching and Learning
January 19, 2006

Individuals and institutions within higher education face a complicated array of technology options, with new technologies emerging all the time. How can you determine which technologies have val…

Making the Grade: The Role of Assessment in Authentic Learning
January 8, 2008

Assessment is an integral component of any successful teaching effort. Research has shown that students engage with subject matter based in part on their expectations about how their achievement …

Engineering Informatics for Bio-Inspired Robots
October 16, 2007

Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…

Why Today’s Students Value Authentic Learning
October 2, 2007

Authentic learning engages students in the multidisciplinary problem solving and critical thinking researchers and experts use every day. While the concept isn't new, it is receiving renewed…

7 Things You Should Know About Haptics
September 19, 2007

Haptics technologies provide force feedback to users about the physical properties and movements of virtual objects represented by a computer. Human-computer interaction is largely visual -- word…

CyberBridges—An Authentic Learning Case Study
September 14, 2007

CyberBridges trains graduate students how to use cyberinfrastructure (CI) -- a combination of computing systems, applications, and virtual organizations. Supported by NSF, CyberBridges hinges on …

nanoHUB - An Authentic Learning Case Study
August 9, 2007

nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…

Approaches That Work: How Authentic Learning Is Transforming Higher Education
July 27, 2007

Authentic learning aligns well with the needs of today's participatory learners. The challenge is to channel their online and collaborative abilities and interests into academic pursuits, he…

Close
Close


Annual Conference
September 29–October 2
Register Now!

Events for all Levels and Interests

Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.

Close

Digital Badges
Member recognition effort
Earn yours >

Career Center


Leadership and Management Programs

EDUCAUSE Institute
Project Management

 

 

Jump Start Your Career Growth

Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.

 

Close
EDUCAUSE organizes its efforts around three IT Focus Areas

 

 

Join These Programs If Your Focus Is

Close

Get on the Higher Ed IT Map

Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
 

 

Close

2014 Strategic Priorities

  • Building the Profession
  • IT as a Game Changer
  • Foundations


Learn More >

Uncommon Thinking for the Common Good™

EDUCAUSE is the foremost community of higher education IT leaders and professionals.