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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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Using Laptops in the Classroom: The University of Michigan
December 3, 2012

Across the University of Michigan, laptops and other mobile devices are appearing in the classroom in greater numbers. Many faculty see this trend as an opportunity for more innovative teac…

7 Things You Should Know About Group Texting
December 12, 2012

Group texting is an easy means of sending one brief missive to many people by means of cell phone text messaging . Instructors create a group, or “cell,” for each class or learning tea…

Launching a University Tablet Initiative: Recommendations from Stanford University’s iPad Implementation
April 26, 2012

This ELI Brief describes a program at the Stanford University School of Medicine in which entering students received an iPad and PDF annotation software for use in their curriculum. Key goals…

Empowering Students and Instructors: Reflections on the Effectiveness of iPads for Teaching and Learning
April 12, 2012

Devices like the Apple iPad call for purposeful experimentation to see how mobile technology might be used in teaching and learning and in updating established educational models to engage today…

Closing in on Vocabulary Acquisition: Testing the Use of iPods and Flashcard Software to Eliminate Performance Gaps
March 12, 2012

Vocabulary acquisition is one of the critical building blocks in acquiring foreign language fluency . Instructors typically expect students to learn vocabulary through study separate from the …

Moving Outside the LMS: Matching Web 2.0 Tools to Instructional Purpose
September 7, 2011

What considerations support the decision to either augment or replace an institution’s existing learning management system (LMS) with a cloud-based, Web 2.0 technology tool to suppor…

7 Things You Should Know About Gamification
August 10, 2011

Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…

Seeking Evidence of Impact: A Report on the ELI Focus Session
May 26, 2011

On April 13–14, 2011, the ELI teaching and learning community gathered for an online focus session on seeking evidence of impact. This white paper is a synthesis of the key ideas, themes, and c…

7 Things You Should Know About LMS Evaluation
May 11, 2011

At many institutions, the current LMS is five or more years old. In that time, the teaching and learning context might have changed considerably, and other products, including open-source o…

7 Things You Should Know About Open-Ended Response Systems
January 11, 2011

An open-ended student response system is an electronic service or application that lets students enter text responses during a lecture or class discussion. Open-ended systems give faculty the op…

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