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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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7 Things You Should Know About Virtual Worlds
June 15, 2006

A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with …

7 Things You Should Know About Google Jockeying
May 15, 2006

A Google jockey is a participant in a presentation or class who surfs the Internet for terms, ideas, Web sites, or resources mentioned by the presenter or related to the topic. The jockey's …

7 Things You Should Know About Instant Messaging
November 15, 2005

Instant messaging (IM) is a form of online communication that allows real-time interaction through computers or mobile devices. Although typed text remains the primary convention for IM, the tech…

7 Things You Should Know About Augmented Reality
October 15, 2005

Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…

ELI Innovations & Implementations - ITAP: Information Technology Associates Program
January 1, 2005

Launched in 2001, DePauw University's Information Technology Associates Program (ITAP) is a selective, four-year honors program that allows students to develop advanced skills in a wide range …

ELI Innovations & Implementations - Calibrated Peer Review: A Writing and Critical-Thinking Instructional Tool
January 1, 2005

Calibrated Peer Review (CPR) is a Web-based program that allows instructors to incorporate frequent writing assignments into their courses, regardless of class size, without increasing their gradin…

ELI Innovations & Implementations - SCALE-UP: Student-Centered Activities for Large Enrollment Undergraduate Programs
January 1, 2005

The SCALE-UP Project provides an effective and affordable model for introducing hands-on, team-based learning into large-enrollment undergraduate courses. SCALE-UP's approach to undergraduat…

Putting the Learner at the Center: Next-Generation Innovation Emphasizes Enabling Learning in Classrooms and E-Learning Environments
January 1, 2003

Learner-centered practices are instructional design and teaching practices that are based on what we know about learning and cognition. Such practices encourage meaningful learning and create envir…

Notes from the Field: A Year in the Life of an NLII Fellow
January 1, 2003

An NLII paper discussing the process of being an NLII Fellow. An NLII paper discussing the process of being an NLII Fellow. …

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