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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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How Choice, Co-Creation, and Culture Are Changing What It Means to Be Net Savvy
January 1, 2006

The Web—and how we interact with it—has become part of our culture. The Internet is now the information universe, and we expect instant access. Content is created and co-created by amateurs a…

Getting Past Google: Perspectives on Information Literacy from the Millennial Mind
January 1, 2006

Many students may have only limited knowledge about how to effectively evaluate online resources and use them appropriately. This student perspective on information literacy uses anecdotes, perso…

7 Things You Should Know About Facebook
September 15, 2006

Information literacy—the ability to negotiate the opportunities and risks of the Internet age—is increasingly important. Facebook, a leading social networking site, highlights the i…

ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation
January 1, 2006

Primarily developed by Australia's University of Adelaide and University of Technology, Sydney, the Mekong e-Sim is an online learning environment that immerses students in the complexities of…

ELI Innovations & Implementations—The Open Learning Initiative
January 1, 2006

The Open Learning Initiative develops and makes freely available a variety of stand-alone online courses designed to present the kind of dynamic, flexible, and responsive instruction available to…

7 Things You Should Know About Mapping Mashups
July 15, 2006

Mapping mashups use online mapping services, such as those offered by Google or Yahoo, to display customized, clickable markers showing points of interest and related information. In the classroo…

Ensuring the Net Generation Is Net Savvy
January 1, 2006

Net Gen students may know the Internet, but they are not necessarily "net savvy." Exposed to huge quantities and multiple formats of information online, they are constantly challenged t…

Technology and Learning: Defining What You Want to Assess
January 1, 2006

Asking whether technology improves learning may seem straightforward, but the answer is not simple. The challenge begins with defining assessment and is compounded by the complexities of people, …

Simulations, Games, and Learning
January 1, 2006

Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time c…

ELI Innovations & Implementations—Ancient Spaces, University of British Columbia
January 1, 2006

Students learn about antiquity by using the Ancient Spaces application to build 3D virtual models based on architectural plans and the latest archaeological reports. Ancient Spaces involves undergr…

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