-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Search results
-
ELI Innovations & Implementations—SciFair: Game Worlds for Learning
-
January 1, 2006
Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds…
-
7 Things You Should Know About Virtual Meetings
-
February 15, 2006
Virtual meetings are real-time interactions that take place over the Internet using integrated audio and video, chat tools, and application sharing. They offer a way to engage students in fully i…
-
7 Things You Should Know About Collaborative Editing
-
December 15, 2005
Collaborative editing tools allow a group of individuals to simultaneously edit a document, see who else is working on it, and watch in real time as others make changes. As a functional hybrid of…
-
7 Things You Should Know About Instant Messaging
-
November 15, 2005
Instant messaging (IM) is a form of online communication that allows real-time interaction through computers or mobile devices. Although typed text remains the primary convention for IM, the tech…
-
Community of Practice Design Guide: A Step-by-Step Guide for Designing & Cultivating Communities of Practice in Higher Education
-
January 1, 2005
This guide provides a practical approach to creating communities of practice (CoPs) based on experiences working with corporations, nonprofits, associations, government organizations, and education…
-
Virtual Communities of Practice: One University's Perspective
-
January 1, 2004
The purpose of this presentation is to provide campus leadership with an essential understanding of "Virtual Communities of Practice (VCoP)" technology, the reasons for considering a VCoP…
-
The Digital Repository Comes of Age: NLII Members are Turning Learning Objects into Knowledge Agents
-
January 1, 2003
Learning objects are digital resources, modular in nature, that are used to support learning. They vary in size, scope, and level of granularity ranging from a small chunk of instruction to a serie…
-
Come Together: Campuses Find the Road to Success Lined with Partnerships and Collaborations
-
January 1, 2003
Partnering in the learning marketspace is an NLII key theme because it provides new opportunities to reconfigure the way that instruction is funded, developed, marketed, delivered, and supported. W…
-
Communities that Practice What They Preach: NLII VCOP Pilots Tackle Conceptual Frameworks, Definition of Principles, and Practices
-
January 1, 2003
The NLII has designed and implemented four Virtual Communities of Practice pilots (October 2002 through December, 2003), organized around the following topics: Electronic Portfolio Practices, Learn…
- « first
- ‹ previous
- 1
- 2
- 3
Filter by Publications
Filter by Library Taxonomy
- Virtual Community [x]
- Teaching and Learning (29)
- Information Technology Management and Leadership (14)
- Instructional Technologies (12)
- Student Engagement and Interaction (12)
- Networking and Emerging Technologies (11)
- Social Media (9)
- Instructional Design (8)
- Libraries and Technology (7)
- Teaching (7)
- Learning (6)
- Network Applications (6)
- Virtual Worlds (6)
- Community-oriented Technologies (5)
- Internet and Web Applications (5)
- Learners (5)
- Students (5)
- Collaboration (4)
- Information Literacy (4)
- Web 2.0 (4)
















