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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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7 Things You Should Know About Ustream
October 21, 2008

Ustream is an interactive web streaming platform that lets users broadcast their own channels on the Ustream network or on a third-party website such as MySpace or Facebook. Ustream offers a plat…

Collaboration Tools
August 21, 2008

Students use technology in natural ways that allow them to do what they want: communicate with anyone they want, in the time and space that suits them best. Easily accessible and user-friendly, c…

7 Things You Should Know About Wii
July 21, 2008

The Wii is a video game system that uses a wireless controller capable of sensing position and motion, allowing users to interact with the game applications through physical movements. The contro…

7 Things You Should Know About Second Life
June 11, 2008

Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—…

7 Things You Should Know About Multi-Touch Interfaces
May 16, 2008

Multi-touch interfaces are input devices that recognize two or more simultaneous touches, allowing one or more users to interact with computer applications through various gestures created by fin…

7 Things You Should Know About Flickr
February 15, 2008

Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage conte…

7 Things You Should Know About Skype
December 5, 2007

Skype is a voice over Internet protocol (VoIP) application that lets users make free phone calls between Skype-equipped computers and inexpensive calls between Skype computers and landline or cel…

Engineering Informatics for Bio-Inspired Robots
October 16, 2007

Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…

Why Today’s Students Value Authentic Learning
October 2, 2007

Authentic learning engages students in the multidisciplinary problem solving and critical thinking researchers and experts use every day. While the concept isn't new, it is receiving renewed…

CyberBridges—An Authentic Learning Case Study
September 14, 2007

CyberBridges trains graduate students how to use cyberinfrastructure (CI) -- a combination of computing systems, applications, and virtual organizations. Supported by NSF, CyberBridges hinges on …