Main Nav

ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

Search results

Showing 31 - 40 of 81 Results

Sort by:

7 Things You Should Know About Personal Learning Environments
May 12, 2009

The term personal learning environment (PLE) describes the tools, communities, and services that constitute the individual educational platforms that learners use to direct their own learning…

7 Things You Should Know About QR Codes
February 13, 2009

QR codes are two-dimensional bar codes that can contain any alphanumeric text and that often feature URLs that direct users to sites where they can learn about an object or place (a practice know…

7 Things You Should Know About Alternate Reality Games
January 14, 2009

Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messa…

7 Things You Should Know About Flip Camcorders
November 17, 2008

Flip video devices are small, inexpensive, digital camcorders. For about the price of a low-end digital camera, the Flip offers up to an hour of video from an easy-to-use, self-contained device. …

Students, Technology, and Learning: Strategies for Success—Proceedings
July 29, 2008

Cosponsored by the American Association of State Colleges and Universities (AASCU), EDUCAUSE, and the University of Central Florida (UCF), the Students, Technology and Learning: Strategies for Su…

7 Things You Should Know About Wii
July 21, 2008

The Wii is a video game system that uses a wireless controller capable of sensing position and motion, allowing users to interact with the game applications through physical movements. The contro…

Making the Grade: The Role of Assessment in Authentic Learning
January 8, 2008

Assessment is an integral component of any successful teaching effort. Research has shown that students engage with subject matter based in part on their expectations about how their achievement …

Engineering Informatics for Bio-Inspired Robots
October 16, 2007

Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…

Why Today’s Students Value Authentic Learning
October 2, 2007

Authentic learning engages students in the multidisciplinary problem solving and critical thinking researchers and experts use every day. While the concept isn't new, it is receiving renewed…

CyberBridges—An Authentic Learning Case Study
September 14, 2007

CyberBridges trains graduate students how to use cyberinfrastructure (CI) -- a combination of computing systems, applications, and virtual organizations. Supported by NSF, CyberBridges hinges on …

Close
Close


EDUCAUSE Connect
View dates and locations

Events for all Levels and Interests

Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.

Close

EDUCAUSE Institute
Leadership/Management Programs
Explore More

Career Center


Leadership and Management Programs

EDUCAUSE Institute
Project Management

 

 

Jump Start Your Career Growth

Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.

 

Close
EDUCAUSE organizes its efforts around three IT Focus Areas

 

 

Join These Programs If Your Focus Is

Close

Get on the Higher Ed IT Map

Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
 

 

Close

2014 Strategic Priorities

  • Building the Profession
  • IT as a Game Changer
  • Foundations


Learn More >

Uncommon Thinking for the Common Good™

EDUCAUSE is the foremost community of higher education IT leaders and professionals.