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Search results
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7 Things You Should Know About Google Jockeying
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May 15, 2006
A Google jockey is a participant in a presentation or class who surfs the Internet for terms, ideas, Web sites, or resources mentioned by the presenter or related to the topic. The jockey's …
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ELI Discovery Tool: Applying Technology to Teaching and Learning
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January 19, 2006
Individuals and institutions within higher education face a complicated array of technology options, with new technologies emerging all the time. How can you determine which technologies have val…
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2006 Horizon Report
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January 1, 2006
The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of …
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Simulations, Games, and Learning
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January 1, 2006
Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time c…
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Technology and Learning: Defining What You Want to Assess
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January 1, 2006
Asking whether technology improves learning may seem straightforward, but the answer is not simple. The challenge begins with defining assessment and is compounded by the complexities of people, …
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ELI Innovations & Implementations—The Computing Center at Cox Hall, Emory University
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January 1, 2006
In 2001, Emory University opened a student computing center designed to foster digital literacy and collaboration among students and faculty. The Cox Hall Computing Center reenvisions the tradition…
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ELI Innovations & Implementations—Ubiquitous Presenter: Increasing Interaction in a Digital Lecturing Environment
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January 1, 2006
The Ubiquitous Presenter (UP) application enables instructors and students to annotate slides during a presentation, knowing that both sets of notes will be saved to the file and will be available …
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ELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific Visualization
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January 1, 2006
Purdue University's Distributed Rendering Environment (DRE) allows students to render 3D models and animations using grid computing. The DRE's long-term goal is to lower the threshold of …
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ELI Innovations & Implementations—SciFair: Game Worlds for Learning
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January 1, 2006
Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds…
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ELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture Recording
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January 1, 2006
Duke University is developing DukeCapture, an automatic lecture recording service. It will allow instructors to easily record audio, video, and visuals from a lecture, knowing that the files will b…
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