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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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ELI Innovations & Implementations—Ancient Spaces, University of British Columbia
January 1, 2006

Students learn about antiquity by using the Ancient Spaces application to build 3D virtual models based on architectural plans and the latest archaeological reports. Ancient Spaces involves undergr…

ELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific Visualization
January 1, 2006

Purdue University's Distributed Rendering Environment (DRE) allows students to render 3D models and animations using grid computing. The DRE's long-term goal is to lower the threshold of …

ELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture Recording
January 1, 2006

Duke University is developing DukeCapture, an automatic lecture recording service. It will allow instructors to easily record audio, video, and visuals from a lecture, knowing that the files will b…

ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation
January 1, 2006

Primarily developed by Australia's University of Adelaide and University of Technology, Sydney, the Mekong e-Sim is an online learning environment that immerses students in the complexities of…

ELI Innovations & Implementations—Polaris: An Online Portfolio System for Undergraduate Engineering Students
January 1, 2006

Polaris is an in-house e-portfolio system for engineering students developed by The University of Texas at Austin's College of Engineering. Distinguished from other e-portfolio systems by bein…

ELI Innovations & Implementations—SciFair: Game Worlds for Learning
January 1, 2006

Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds…

ELI Innovations & Implementations—The Computing Center at Cox Hall, Emory University
January 1, 2006

In 2001, Emory University opened a student computing center designed to foster digital literacy and collaboration among students and faculty. The Cox Hall Computing Center reenvisions the tradition…

ELI Innovations & Implementations—Ubiquitous Presenter: Increasing Interaction in a Digital Lecturing Environment
January 1, 2006

The Ubiquitous Presenter (UP) application enables instructors and students to annotate slides during a presentation, knowing that both sets of notes will be saved to the file and will be available …

Emerging Technologies, Innovation, and Academic Transformation: A Report on the ELI Focus Session
January 31, 2013

On October 2 and 3, 2012, the ELI teaching and learning community gathered for an online focus session on emerging technologies, innovation, and academic transformation . This white paper is…

Empowering Students and Instructors: Reflections on the Effectiveness of iPads for Teaching and Learning
April 12, 2012

Devices like the Apple iPad call for purposeful experimentation to see how mobile technology might be used in teaching and learning and in updating established educational models to engage today…