-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Search results
-
7 Things You Should Know About Microblogging
-
July 7, 2009
Microblogging is the practice of posting small pieces of digital content—which could be text, pictures, links, short videos, or other media—on the Internet. Microblogging offers a portable co…
-
7 Things You Should Know About VoiceThread
-
June 8, 2009
VoiceThread is a media aggregator that allows people to post media artifacts—which might be a document, a slide presentation, a video, or a collection of photos—for community feedback. Commen…
-
7 Things You Should Know About Personal Learning Environments
-
May 12, 2009
The term personal learning environment (PLE) describes the tools, communities, and services that constitute the individual educational platforms that learners use to direct their own learning…
-
7 Things You Should Know About Live Question Tool
-
April 14, 2009
Live Question Tool is a web-based service that lets audience members at a presentation post questions for the speaker. As questions are added, other participants can submit comments and cast vote…
-
7 Things You Should Know About QR Codes
-
February 13, 2009
QR codes are two-dimensional bar codes that can contain any alphanumeric text and that often feature URLs that direct users to sites where they can learn about an object or place (a practice know…
-
2009 Horizon Report
-
January 20, 2009
The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of …
-
7 Things You Should Know About Alternate Reality Games
-
January 14, 2009
Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messa…
-
7 Things You Should Know About Lecture Capture
-
December 19, 2008
Lecture capture is an umbrella term describing any technology that allows instructors to record what happens in their classrooms and make it available digitally. In its simplest form, lecture …
-
7 Things You Should Know About Flip Camcorders
-
November 17, 2008
Flip video devices are small, inexpensive, digital camcorders. For about the price of a low-end digital camera, the Flip offers up to an hour of video from an easy-to-use, self-contained device. …
-
7 Things You Should Know About Ustream
-
October 21, 2008
Ustream is an interactive web streaming platform that lets users broadcast their own channels on the Ustream network or on a third-party website such as MySpace or Facebook. Ustream offers a plat…
Filter by type
Filter by Publications
Filter by Library Taxonomy
- Teaching and Learning [x]
- Instructional Technologies (98)
- Information Technology Management and Leadership (97)
- Learning (73)
- Student Engagement and Interaction (60)
- E-Learning (57)
- Teaching (50)
- Networking and Emerging Technologies (43)
- Instructional Design (42)
- Learners (41)
- Libraries and Technology (38)
- Assessment and Evaluation (34)
- Social Media (32)
- Virtual Community (29)
- E-Content (28)
- Distributed Computing (26)
- Learning Environments (25)
- Mobile Computing (25)
- Faculty (24)
- Network Applications (24)
















