Main Nav

ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

Search results

Showing 71 - 80 of 269 Results

Sort by:

2006 Horizon Report
January 1, 2006

The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of …

Simulations, Games, and Learning
January 1, 2006

Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time c…

Technology and Learning: Defining What You Want to Assess
January 1, 2006

Asking whether technology improves learning may seem straightforward, but the answer is not simple. The challenge begins with defining assessment and is compounded by the complexities of people, …

Ensuring the Net Generation Is Net Savvy
January 1, 2006

Net Gen students may know the Internet, but they are not necessarily "net savvy." Exposed to huge quantities and multiple formats of information online, they are constantly challenged t…

Getting Past Google: Perspectives on Information Literacy from the Millennial Mind
January 1, 2006

Many students may have only limited knowledge about how to effectively evaluate online resources and use them appropriately. This student perspective on information literacy uses anecdotes, perso…

How Choice, Co-Creation, and Culture Are Changing What It Means to Be Net Savvy
January 1, 2006

The Web—and how we interact with it—has become part of our culture. The Internet is now the information universe, and we expect instant access. Content is created and co-created by amateurs a…

ELI Innovations & Implementations—The Computing Center at Cox Hall, Emory University
January 1, 2006

In 2001, Emory University opened a student computing center designed to foster digital literacy and collaboration among students and faculty. The Cox Hall Computing Center reenvisions the tradition…

ELI Innovations & Implementations—Ubiquitous Presenter: Increasing Interaction in a Digital Lecturing Environment
January 1, 2006

The Ubiquitous Presenter (UP) application enables instructors and students to annotate slides during a presentation, knowing that both sets of notes will be saved to the file and will be available …

ELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific Visualization
January 1, 2006

Purdue University's Distributed Rendering Environment (DRE) allows students to render 3D models and animations using grid computing. The DRE's long-term goal is to lower the threshold of …

ELI Innovations & Implementations—SciFair: Game Worlds for Learning
January 1, 2006

Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds…

Close
Close


Annual Conference
September 29–October 2
Register Now!

Events for all Levels and Interests

Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.

Close

Digital Badges
Member recognition effort
Earn yours >

Career Center


Leadership and Management Programs

EDUCAUSE Institute
Project Management

 

 

Jump Start Your Career Growth

Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.

 

Close
EDUCAUSE organizes its efforts around three IT Focus Areas

 

 

Join These Programs If Your Focus Is

Close

Get on the Higher Ed IT Map

Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
 

 

Close

2014 Strategic Priorities

  • Building the Profession
  • IT as a Game Changer
  • Foundations


Learn More >

Uncommon Thinking for the Common Good™

EDUCAUSE is the foremost community of higher education IT leaders and professionals.