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ELI provides a variety of member resources from white papers, to briefs and the always popular 7 Things You Should Know About…™ series as well as podcasts, videos and online event archives to keep you well-informed of emerging trends. 

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ELI Innovations & Implementations—The Open Learning Initiative
January 1, 2006

The Open Learning Initiative develops and makes freely available a variety of stand-alone online courses designed to present the kind of dynamic, flexible, and responsive instruction available to…

Simulations, Games, and Learning
January 1, 2006

Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time c…

ELI Innovations & Implementations—The Computing Center at Cox Hall, Emory University
January 1, 2006

In 2001, Emory University opened a student computing center designed to foster digital literacy and collaboration among students and faculty. The Cox Hall Computing Center reenvisions the tradition…

ELI Innovations & Implementations—Ubiquitous Presenter: Increasing Interaction in a Digital Lecturing Environment
January 1, 2006

The Ubiquitous Presenter (UP) application enables instructors and students to annotate slides during a presentation, knowing that both sets of notes will be saved to the file and will be available …

ELI Innovations & Implementations—SciFair: Game Worlds for Learning
January 1, 2006

Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds…

ELI Innovations & Implementations—Ancient Spaces, University of British Columbia
January 1, 2006

Students learn about antiquity by using the Ancient Spaces application to build 3D virtual models based on architectural plans and the latest archaeological reports. Ancient Spaces involves undergr…

ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation
January 1, 2006

Primarily developed by Australia's University of Adelaide and University of Technology, Sydney, the Mekong e-Sim is an online learning environment that immerses students in the complexities of…

ELI Innovations & Implementations—Polaris: An Online Portfolio System for Undergraduate Engineering Students
January 1, 2006

Polaris is an in-house e-portfolio system for engineering students developed by The University of Texas at Austin's College of Engineering. Distinguished from other e-portfolio systems by bein…

Technology and Learning: Defining What You Want to Assess
January 1, 2006

Asking whether technology improves learning may seem straightforward, but the answer is not simple. The challenge begins with defining assessment and is compounded by the complexities of people, …

Ensuring the Net Generation Is Net Savvy
January 1, 2006

Net Gen students may know the Internet, but they are not necessarily "net savvy." Exposed to huge quantities and multiple formats of information online, they are constantly challenged t…