-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Search results
-
Collaboration Tools
-
August 21, 2008
Students use technology in natural ways that allow them to do what they want: communicate with anyone they want, in the time and space that suits them best. Easily accessible and user-friendly, c…
-
Students, Technology, and Learning: Strategies for Success—Proceedings
-
July 29, 2008
Cosponsored by the American Association of State Colleges and Universities (AASCU), EDUCAUSE, and the University of Central Florida (UCF), the Students, Technology and Learning: Strategies for Su…
-
7 Things You Should Know About Wii
-
July 21, 2008
The Wii is a video game system that uses a wireless controller capable of sensing position and motion, allowing users to interact with the game applications through physical movements. The contro…
-
7 Things You Should Know About Second Life
-
June 11, 2008
Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—…
-
7 Things You Should Know About Multi-Touch Interfaces
-
May 16, 2008
Multi-touch interfaces are input devices that recognize two or more simultaneous touches, allowing one or more users to interact with computer applications through various gestures created by fin…
-
7 Things You Should Know About Ning
-
April 23, 2008
Ning is an online service that allows users to create their own social networks and join and participate in other networks. No technical skill is required to set up a social network, and there ar…
-
7 Things You Should Know About Google Apps
-
March 19, 2008
Google Apps is a collection of web-based programs and file storage that run in a web browser. The applications include communication tools (Gmail, Google Talk, and Google Calendar), productivity …
-
7 Things You Should Know About Flickr
-
February 15, 2008
Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage conte…
-
2008 Horizon Report
-
January 29, 2008
The New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI) jointly produced Horizon Report describes six areas of emerging technology that will have significant impact on highe…
-
7 Things You Should Know About Lulu
-
January 22, 2008
Lulu is a web-based self-publishing service, providing online access to the tools an individual needs to design, publish, and print original material, including books, brochures, reports, calend…
Filter by type
Filter by Publications
Filter by Library Taxonomy
- Teaching and Learning (214)
- Information Technology Management and Leadership (106)
- Instructional Technologies (99)
- Learning (74)
- Student Engagement and Interaction (60)
- E-Learning (58)
- Teaching (50)
- Networking and Emerging Technologies (47)
- Instructional Design (43)
- Libraries and Technology (43)
- Learners (41)
- Assessment and Evaluation (34)
- Social Media (32)
- E-Content (31)
- Virtual Community (30)
- Distributed Computing (28)
- Mobile Computing (27)
- Information Systems and Services (25)
- Learning Environments (25)
- Network Applications (25)
















