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| advancing learning through IT innovation | |
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New Learning EcosystemsELI is no longer actively pursuing this topic. This page is provided as an historical resource; it is not being updated or actively managed. Definition and ImportanceThe idea of "learning ecosystems" has been emerging over the past year in international conferences and forums and could be a useful way of thinking about e-learning and higher education. In biological terms, an ecosystem is the complex of a community and its environment functioning as an ecological unit. New learners, using new technologies, are creating new learning ecosystems on campus. The mobile and connected learner interacting with a blended learning environment is changing concepts of time, place, and space for higher education-in short, the entire ecology of learning. NLII Research and Analysis QuestionsKey research and analysis questions being explored by the NLII in this topic area include: Changing roles in a complex, dynamic web of relationshipsAn ecosystem is characterized by a dynamic web of relationships and interactions, and much of what we understand about any ecosystem comes from observation of the effects changes in the ecosystem have on relationships and interactions and on the roles organisms play in the ecosystem. Some of these changes are disturbances or perturbations; others are the consequence of the natural succession of any given ecosystem over time. The NLII has argued that institutions of higher education operate within a sociotechnological context, and, as communication and knowledge technologies change, that context changes. Sometimes the implications are not straightforward. For example, because of new developments in technology, students can have more direct access to information without having to go through an intermediary. If we can immerse ourselves in a sea of information that used to be available only to specialists and experts (e.g., faculty), what role do those specialists and experts (and by extension, the institutions that sponsor them) play in learning? As Brown & Duguid note, (The Social Life of Information, Harvard Business School Press, 2000) it is simplistic thinking to assume that value (and knowledge) resides solely in content; learning science tells us that knowledge arises out of a process in which the learner engages and that this process is personal, social, situated, and active and takes place in community of learners and practitioners. Further, in today's world everyone is a learner. In addition, we live in an increasingly "designed world," and if we want the design to be responsive to our needs, we must all, to some extent, be designers too. Some of the questions that arise from these ideas include:
The co-evolutionary influence of humans and technologySuccession is the term used to describe the relatively short-term changes in any given ecosystem; when we talk about more fundamental changes in organisms, we turn to ideas arising out of theories of evolution. Cognitive scientists argue that the influence between humans and technologies runs both way- that it is a "co-evolutionary influence" (Andy Clark, Natural-Born Cyborgs.) Some of the questions that are trigged by these arguments include:
The role of the academy in knowledge ecologiesJohn Seely Brown and Paul Duguid describe the flow and growth of knowledge through networks of practice (that is, interrelated communities of complementary practice, such as firms in similar businesses, communities of shared practice, or a community of practice of software engineers) as "knowledge ecologies" and suggest that this ecological view of knowledge highlights routes of innovation in the information age (while challenging, among other things, the "death of distance"). Healthy knowledge ecologies are characterized by reciprocity, diversity, and cooperation. Some of the questions to explore further in this area are:
The role of communities of practice in learning, knowledge creation, and transformationRegardless of sociotechnological change, Brown and Duguid argue that one of the constants is that what learners need from an institution of higher education is access to authentic communities of learning, interpretation, exploration, and knowledge creation. The NLII has been exploring the implications of community-oriented software and virtual communities of practice (see Virtual Communities of Practice/Community-Oriented Software) because they harness technology to create environments in which learners-whether students, faculty, staff, or EDUCAUSE/NLII members-can construct and share knowledge when face-to-face experiences are too expensive or not possible. They can form the basis for an effective knowledge-management strategy, provide tools that encourage and facilitate collaboration, and facilitate the harvest of the knowledge the collaborations create. Finally, in the NLII's Framework for Action model, communities of practice are the milieus in which agents for change need to operate, and they provide an environment for the development and refinement of shared conceptual frameworks at the institutional, system, and professional levels; for the definition of principles; and for identification and sharing of effective practices. Some important questions related to communities of practice and community-oriented software include:
NLII Projects and ActivitiesThe purpose of the NLII efforts in this area is to:
The NLII encourages presentations on these themes and the related themes listed below at its NLII 2004 Annual meeting and invites presenters to develop the research and analysis questions further and to identify new resources, emerging practices, and early projects that can help inform this research. Resources and ReadingsRelated NLII Key Theme PagesFor more information on these and related topic areas, see the following key themes pages:
Books and Other ReadingsJ. S. Brown and P. Duguid, The Social Life of Information, Harvard Business School Press, 1999. J. Hoffmann, "Peer-to-Peer: The Next Hot Trend in E-Learning?" Learning Circuits, February 16, http://www.learningcircuits.org, 2002. S. Johnson, Emergence: The Connected Lives of Ants, Cities, Brains and Software, Scribner, September 2002. H. Rheingold, Smart Mobs: The Next Social Revolution, Perseus Books, 2003. (See also, http://www.smartmobs.com, Smart Mobs weblog.) M. C. Taylor, The Moment of Complexity: Emerging Network Culture, University of Chicago Press, October 2003. V. Weigel, Deep Learning for a Digital Age, Jossey-Bass, 2002. E. Wenger, R. McDermott, and W. Snyder, Cultivating Communities of Practice, Harvard Business School Press, 2002. R. Wright, Nonzero: The Logic of Human Destiny, Vintage Books, January 2001. |
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Unless otherwise noted, EDUCAUSE holds the copyright on all materials published by the association, whether in print or electronic form. In certain cases the work remains the intellectual property of the individual author(s) (see Special Circumstances).
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