Articles: September/October 2014
The proven efficacy of games in helping students learn has yet to fully surmount skeptical attitudes among educators, but the motivational aspects of games are enticing, as are the futuristic apps and cross-cultural connections that new devices make possible.
A digital engagement strategy based on integrated student-centered uses of technology and collection of data has already shown its promise in improving student retention and graduation rates.
In a world that is both online and face-to-face, engagement is not an either-or proposition—it is about how to blend the best of both worlds to engage stakeholders. Many institutions begin by creating a digital presence, then move to digital engagement.
It is time to rethink the digital experience in higher education: we have a chance not only to reimagine our encounters with the large scale but also to embrace our opportunities at the other end of the scale.
The practical, pedagogical, and privacy implications of a smart, connected digital campus engaged with its constituents have yet to play out. To handle whatever comes next, colleges and universities must be well positioned today, with effective strategies in place.
Higher education needs to focus on the success of nontraditional students, those who fail to graduate during their first engagement in college, by leveraging new technology solutions that better align with students' life challenges, pace, and other unique characteristics.
A conversation about possible futures and multiple present trends could help those of us involved in higher education and technology to think more clearly about how what comes next emerges from what is now.
Funded by tertiary institutions rather than individual researchers, this new model seeks to provide open access not just to traditional academic publications but to all forms of scholarly output.
New digital tools create opportunities in pedagogy, but also result in deployment of under-tested digital tools. A collaboration between a media studies professor and a digital humanities librarian at the University of Illinois at Urbana-Champaign developed digital pedagogy practices for use in the classroom.
Experiential learning enhances student engagement and learning and thus is an important pedagogical driver of learning space design. Creating experiential learning spaces is essential in preparing students for today’s marketplace.
In addition to emphasizing content consumption, performance support, and content creation in designing learning activities, institutions must shift from mobile learning to fluid learning — the flow of learning between mobile and non-mobile devices — to attract mobile natives.
To harness visualization's increasing utility in new disciplines and departments, the University of Maryland launched a Campus Visualization Partnership between researchers and its central IT division.
- EDUCAUSE Labs
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