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Showing 1 - 10 of 94 Results
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Taking Serious Games Seriously in EducationMultimedia

Author(s): Kristen Dicerbo

Games can serve as a means of not just developing domain-specific knowledge and skills but also identity and values key to professional functioning. The data from games enable understanding ho…

July 20, 2015

What's Next for the LMS?In Print Edition

Author(s): Malcolm Brown, Joanne Dehoney, Nancy Millichap
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Today's LMS needs to be supplemented with (and perhaps later replaced by) a new digital architecture and new learning components—the NGDLE—to enable current transitions in higher educ…

June 22, 2015

Bringing the Social Back to MOOCs

Author(s): Todd Bryant

Various existing learning environments could scale to MOOC size and benefit learners by adding the social elements now missing, from citizen science to simulations, games, virtual reality, and…

June 22, 2015

The Texas Affordable Baccalaureate Program

Author(s): Rebecca Klein-Collins, Kathleen M. Glancey

Incorporating competency-based and traditional courses, online and hybrid learning, and lower costs than a traditional degree, the Texas Affordable Baccalaureate lets students save thousands o…

April 13, 2015

MOOCs for Wisconsin and the WorldMultimedia

Author(s): Sarah C. Mangelsdorf, Jeffrey Russell, Linda A. Jorn, Joshua Morrill

A new MOOC initiative from the University of Wisconsin–Madison ties the topics to communities in the state of Wisconsin and gives residents an opportunity to meet in person. Sar…

March 2, 2015

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