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Taking Serious Games Seriously in EducationMultimedia

Author(s): Kristen Dicerbo

Games can serve as a means of not just developing domain-specific knowledge and skills but also identity and values key to professional functioning. The data from games enable understanding ho…

July 20, 2015

A Jedi Story: Gamification at Work

Author(s): Chas Grundy, Matthew Belskie

Key Takeaways Moving faculty and staff to Gmail and Google Calendar required quickly training IT professionals across campus to support the new systems — which were not a priorit…

July 6, 2015

Bringing the Social Back to MOOCs

Author(s): Todd Bryant

Various existing learning environments could scale to MOOC size and benefit learners by adding the social elements now missing, from citizen science to simulations, games, virtual reality, and…

June 22, 2015

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