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Gamification and Faculty Development: Practices from a Pilot Program

Date: July 21, 2014

Time: 1:00 p.m. ET (UTC-4) runs one hour; convert to your time zone

Special Guests

Nakia PopeNakia Pope
Director of the Center for Excellence in Teaching and Learning
Texas Wesleyan University

 

Lisa HammondsLisa Hammonds
Instructional Designer
Texas Wesleyan University

 

Adeline MeiraAdeline Meira
Instructional Technologist
Texas Wesleyan University

 

Summary

Join Malcolm Brown, EDUCAUSE Learning Initiative director, and Veronica Diaz, ELI associate director, as they moderate this webinar with Nakia Pope, Lisa Hammonds, and Adeline Meira from Texas Wesleyan University. The Center for Excellence in Teaching and Learning (CETL) at Texas Wesleyan University is responsible for all areas of faculty development for the university, including online course development, critical thinking, and technology integration. With the intention of promoting an active, relevant, and well-attended repertoire of workshops, lectures, activities, and initiatives, the CETL is in constant investigation of innovative practices in teaching, learning, and professional development. One of the practices that sparked the interest of our staff and has recently gained a lot of attention in the teaching and learning literature is the practice of gamification. We've just completed the first year of a faculty development system that uses points and badges to track and reward faculty development activities. We will report on the development, implementation, and assessment of the system as well as discuss our future plans.

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