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3D Printing, also known as additive manufacturing and in industrial circles as rapid prototyping, is the process of building an object using a machine that puts down material layer by layer until the desired object is formed. Such printers use specifications generated by computer modeling applications or by 3D scans of existing objects. This process of creating 3D models is much faster than many traditional methods of creating prototypes or replicas of existing objects, facilitating an innovative culture of learning in which students can quickly move from imagination to the production of a solid model
Explore this resource site—a collection of EDUCAUSE and other resources related to 3D Printing.
Articles, Papers, and Reports
- Making It Real: 3D Printing as a Library Service, EDUCAUSE Review Online, October 2014. This article details findings from a University of Nevada, Reno, project that indicate that higher education's need for 3D printing services could be both substantial and broad-based across disciplines.
- High-Tech Maker Spaces: Helping Little Startups Make It Big, NPR, All Tech Considered, April 2014. Maker spaces have become hotbeds of technological innovation and entrepreneurship. Governments, universities and big corporations are noticing and beginning to invest in them.
- Making Way for Maker Culture, Alan Labb and Elizabeth Neely, EDUCAUSE Review, March 2014.
- Horizon Report: 2014 Higher Education Edition, The NMC Horizon Project, January 2014. This report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years.
- Video Competition: 2014 Horizon Report, February 2014. Each video focuses on one or two of the six 2014 technologies listed in this year's report, including 3D Printers
- ELI’s 7 Things You Should Know About 3D Printing, contributor: Tim Owens (University of Mary Washington), July 2012.
- 10 Ways 3D Printing Can Be Used In Education [Infographic], TeachThought, February 2013.
- Made in the USA – American companies behind the rise of 3D printers, 3DPrinterPrices.net, July 2013.
- 3D Printing: Making the Virtual Real, A Michael Berman, October 2007.
Institutions using 3D Printers
- Case Western Reserve University's think[box]
- University of Illinois, MakerLab
- Missouri University of Science and Technology
- University of Southern California, Viterbi
Associations and Vendors
Library Items on this Topic
EDUCAUSE Library Items for 3D Printing
- Go Blended! A Handbook for Blending Technology in Schools
February 13, 2015
Go Blended! is a practical guide for educators interested in initiating a blended learning program. Author Liz Arney clearly offers boots-on-the-ground support for laying the foundation for a ble…
- Deeper Learning: How Eight Innovative Public Schools Are Transforming Education in the Twenty-First Century
June 17, 2014
Studies suggest that up to half of high school dropouts leave school because their classes are boring or irrelevant to their lives and aspirations. Yet the majority of U.S. schools continue their…
- Hire Education: Mastery, Modularization, and the Workforce Revolution
July 21, 2014
This book illuminates the great disruptive potential of online competency- based education. Workforce training, competency-based learning, and online learning are clearly not new phenomena, but o…
- Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
- Video: Game Changers
July 18, 2012
A trailer for the new book edited by EDUCAUSE President, Diana Oblinger. A trailer for the new book edited by EDUCAUSE President, Diana O…
- Case Study 21: Shaping the Path to Digital: The Indiana University eTexts Initiative
May 2, 2012
A case study from Game Changers Brad Wheeler and Nik Osborne This chapter is licensed under a Creative Commons Attribution 3.0 Unported License Introduction The risi…
- Case Study 20: Transforming Education with Research that Makes a Difference
May 2, 2012
A case study from Game Changers J. D. Walker, Charles D. Dziuban, and Patsy D. Moskal Positive change in education happens when faculty gain insight into the relationship between st…
- Case Study 19: CS50 at Harvard: "The Most Rewarding Class I Have Taken...Ever!"
May 2, 2012
A case study from Game Changers Katie Vale A trail of colorful balloons leads from Oxford Street to the Northwest Labs building. As I head downstairs, I exchange greetings with our …
- Case Study 18: Kansas State University: Creating a Virtual Faculty Consortium
May 2, 2012
A case study from Game Changers Elizabeth A. Unger Introduction Change is rapid and seemingly accelerating in our world. The changes often require degrees or certifications not c…
- Case Study 17: Stories in Our Classrooms: A Faculty Community of Practice as an Agent of Change
May 2, 2012
A case study from Game Changers Beverly Bickel, William Shewbridge, and Jack Suess In 2006, the UMBC's (University of Maryland, Baltimore County) Division of Information Techno…