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- Active Learning [x]
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- Learning (19)
- Student Engagement and Interaction (10)
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EDUCAUSE Library Items for Active Learning
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Podcast: Wake Forest University's BioBook
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July 17, 2012
In this podcast we interview the creators of BioBook, a scalable e-text embodying six central principles of learning. It is organized into self-contained "nodes" that can be revised or …
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Case Study 20: Transforming Education with Research that Makes a Difference
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May 2, 2012
A case study from Game Changers J. D. Walker, Charles D. Dziuban, and Patsy D. Moskal Positive change in education happens when faculty gain insight into the relationship between st…
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Seminar 17P - Designing, Supporting, and Evaluating Active Learning Spaces PLEASE NOTE: Separate registration and fee is required to attend this seminar.
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October 18, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Active learning spaces support teaching and learning in a technology-rich, collaborative environment designed to engage students in their own learning. McGill University has developed principles fo…
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7 Things You Should Know About Gamification
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August 10, 2011
Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…
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Clickers in the Classroom: Transforming Students into Active Learners
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July 5, 2011
This research bulletin discusses a program at the University of South Carolina to implement SRSs in the classroom and to study the impacts that the technology has on student outcomes. In our…
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How Instructors Make Meaning of Features in Active Learning Spaces and the Impact on Student Learning
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October 21, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Active learning spaces are technology-rich, collaborative environments designed to engage students actively in their own learning. This highly interactive session will provide an opportunity to dis…
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7 Things You Should Know About Open Textbook Publishing
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March 8, 2011
The open educational resources model, including textbooks, has emerged as a response to rising text prices, a need for greater access to high-quality learning materials, the proliferation of e-r…
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As Learners Move into the Open: Obstacles to Overcome, Strategies for Success, and Potential for Participatory Learning (Research-Based)
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February 16, 2011
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A session at the ELI Annual Meeting 2011
This presentation will highlight results from two research studies conducted between 2008 and 2010 on social media use for learning. Participants were undergraduate and graduate students in a Schoo…
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Games: The Best Way to Learn. Period.
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October 14, 2010
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A session at the EDUCAUSE 2010 Annual Conference
In an age of distraction, information overload, and disengagement, traditional methods of conveying information to students are increasingly ineffective. In this session, we argue that games—with…
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Rebooting the Past, Uploading the Future: Web 2.0 and the Study of History Through a Living Learning Community (Learning Technology)
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January 19, 2010
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A session at the ELI Annual Meeting 2010
In this case study, the instructor, the undergraduate teaching assistant, and a library administrator will assess how new media and Web 2.0 technologies transform project-based learning within a un…

















