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EDUCAUSE Library Items for Active Learning
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7 Things You Should Know About Gamification
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August 10, 2011
Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…
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Clickers in the Classroom: Transforming Students into Active Learners
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July 5, 2011
This research bulletin discusses a program at the University of South Carolina to implement SRSs in the classroom and to study the impacts that the technology has on student outcomes. In our…
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Enhancing Student Learning in a Graduate Research and Statistics Course with Clickers
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December 22, 2009
Key Takeaways A quasi-experimental study investigated the influence on student engagement and performance, as well as student perceptions, of using clickers as an educational tool in a grad…
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Teaching Without Walls: Life Beyond the Lecture
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September 14, 2009
Malcolm Brown , EDUCAUSE Learning Initiative director, will moderate this web seminar with Michelle Pacansky-Brock , where she’ll pull back the curtain on the classroom of the future, exp…
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A Campus-Wide E-Textbook Initiative
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July 30, 2009
By Jon T. Rickman, Roger Von Holzen, Paul G. Klute, and Teri Tobin A typical college student spends up to $1,000 per year on textbooks, and many students don’t buy textbooks at all be…

















