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- Active Learning [x]
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- Learning (5)
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- Games and Gaming (2)
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EDUCAUSE Library Items for Active Learning
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Expanding Educational Realities: Exploring Interactive and Immersive Learning Experiences
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Today's students are increasingly choosing to move beyond the traditional physical classroom educational model. The Internet has created an educational evolution fostering learner-centered env…
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Five Years of Course Redesign: Lessons Learned (Innovative Practice)
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Large-enrollment undergraduate classes are an instructional ghetto in higher education. We know that hands-on experiential learning, especially in collaboration with other students, is a superior p…
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Game-Based Learning: The Good, the Bad, and the Ugly (Learning Technology)
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January 22, 2009
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A session at the ELI Annual Meeting 2009
This session will focus on three aspects of gaming in higher education: What new opportunities can games bring to our students' learning experiences? What issues of concern surround the discus…
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Learning and Playing Together: An Interinstitutional, Interdisciplinary Gaming Course
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September 23, 2009
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A session at the ELI 2009 Online Fall Focus Session
To encourage interdisciplinary student collaboration, Johns Hopkins created an introductory gaming course taught by faculty from regional colleges and professionals in the expanding gaming indust…
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Technology in the Field: Tablet PCs in Higher Education
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January 20, 2009
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A session at the ELI Annual Meeting 2009
Field-based classes are enhanced by pen-enabled tablet PCs. The mobility of a tablet PC allows Vassar students to investigate geospatial and statistical problems in the field with software, a full …

















